|
|
On Wed, 13 Mar 2002 12:35:01 +0100, "_Light_Beam_" <fac### [at] aolcom> wrote:
> Hi, I finished my macro called "Tiled Floor" (thanks to Hugo for helping me)
> you download it at http://membres.lycos.fr/sfz/Povpages/Pov.htm and try
> it... There is my new Pages about my Pov-Ray universe... thank you to visit
> and tell me what you think about it. This is an image created with my macro
Works better. Now please read posting guidlines in faq group. In particular
look at groups application and cross-posts.
ABX
--
disc{z,-z 5#macro O()asc(substr("-+((1*(,1,/.-,*/(,&.323/'1"e,1))*.1-4#declare
e=e-1;#end#local e=26;pigment{#local g=function(_){ceil(_)-_}function#local//X
k=function{pattern{object{sphere_sweep{linear_spline 13#while(e>0)<O(),O()//AB
>.01#end}}}}{k(g(atan2(x,y)),g(ln((y+x)^2+1e-5)),0)}}finish{ambient 1}}//POV35
Post a reply to this message
|
|
|
|
_Light_Beam_ wrote:
>
> Hi, I finished my macro called "Tiled Floor" (thanks to Hugo for helping me)
> you download it at http://membres.lycos.fr/sfz/Povpages/Pov.htm and try
> it... There is my new Pages about my Pov-Ray universe... thank you to visit
> and tell me what you think about it. This is an image created with my macro
I was able to download it now, you could immensely optimize speed if you
form unions of subsets of the floor. Making a union of each 'line' would
already be much better, best would of course be a tree structure (could be
achieved with a recursive macro).
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|