POV-Ray : Newsgroups : povray.general : New macro for tiled floors... Server Time
19 Nov 2024 09:49:14 EST (-0500)
  New macro for tiled floors... (Message 1 to 3 of 3)  
From:  Light Beam 
Subject: New macro for tiled floors...
Date: 13 Mar 2002 06:33:48
Message: <3c8f391c@news.povray.org>
Hi, I finished my macro called "Tiled Floor" (thanks to Hugo for helping me)
you download it at http://membres.lycos.fr/sfz/Povpages/Pov.htm and try
it... There is my new Pages about my Pov-Ray universe... thank you to visit
and tell me what you think about it. This is an image created with my macro
:


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From:
Subject: Re: New macro for tiled floors...
Date: 13 Mar 2002 06:53:00
Message: <v6fu8uscpaf1ucsdn8t574reipdcjffdpn@4ax.com>
On Wed, 13 Mar 2002 12:35:01 +0100, "_Light_Beam_" <fac### [at] aolcom> wrote:
> Hi, I finished my macro called "Tiled Floor" (thanks to Hugo for helping me)
> you download it at http://membres.lycos.fr/sfz/Povpages/Pov.htm and try
> it... There is my new Pages about my Pov-Ray universe... thank you to visit
> and tell me what you think about it. This is an image created with my macro

Works better. Now please read posting guidlines in faq group. In particular
look at groups application and cross-posts.

ABX
--
disc{z,-z 5#macro O()asc(substr("-+((1*(,1,/.-,*/(,&.323/'1"e,1))*.1-4#declare
e=e-1;#end#local e=26;pigment{#local g=function(_){ceil(_)-_}function#local//X
k=function{pattern{object{sphere_sweep{linear_spline 13#while(e>0)<O(),O()//AB
>.01#end}}}}{k(g(atan2(x,y)),g(ln((y+x)^2+1e-5)),0)}}finish{ambient 1}}//POV35


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From: Christoph Hormann
Subject: Re: New macro for tiled floors...
Date: 13 Mar 2002 07:53:13
Message: <3C8F4BBA.221609D3@gmx.de>
_Light_Beam_ wrote:
> 
> Hi, I finished my macro called "Tiled Floor" (thanks to Hugo for helping me)
> you download it at http://membres.lycos.fr/sfz/Povpages/Pov.htm and try
> it... There is my new Pages about my Pov-Ray universe... thank you to visit
> and tell me what you think about it. This is an image created with my macro

I was able to download it now, you could immensely optimize speed if you
form unions of subsets of the floor.  Making a union of each 'line' would
already be much better, best would of course be a tree structure (could be
achieved with a recursive macro).

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______


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