|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Question for experts here.
Is there a way to animate an image map in POV Ray that is draped on a height
map of a terrain?
My idea is to have a succession of image maps that are slightly different
and move them in and out of POV Ray as I render but I have no clue on how to
do that.
thanks,
Mitch
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mitchell Waite <mit### [at] dnaicom> wrote:
> Is there a way to animate an image map in POV Ray that is draped on a
height
> map of a terrain?
>
> My idea is to have a succession of image maps that are slightly different
> and move them in and out of POV Ray as I render but I have no clue on how
to
> do that.
I had suspicions you meant image maps, rather than colour maps in your last
message. The second example I posted, then, should do the trick, or you
could use the Pigment_From and To statements, e.g.:
pigment {
Pigment_From (0, pigment {image_map {tga "image1" interpolate 2}})
Pigment_To (1, pigment(image_map {tga "image2" interpolate 2}})
}
[...transform to fit your landscape...]
}
This smoothly shifts from one image map to the other, and the file includes
plenty of options that let you control just how the shifting takes place.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
news:3c68a345@news.povray.org...
> Mitchell Waite <mit### [at] dnaicom> wrote:
> > Is there a way to animate an image map in POV Ray that is draped on a
> height
> > map of a terrain?
>
> could use the Pigment_From and To statements, e.g.:
>
> pigment {
> Pigment_From (0, pigment {image_map {tga "image1" interpolate 2}})
> Pigment_To (1, pigment(image_map {tga "image2" interpolate 2}})
>
> This smoothly shifts from one image map to the other, and the file
includes
> plenty of options that let you control just how the shifting takes place.
Unless he wants a series of image files fed into POV, in which case the way
I do it is with inxframe.inc (see URL below, click on animated gif at top or
scroll down).
But the pigment change one to another would make for a simpler way as long
as no intermediate images with many different variations were needed.
Although I'm sure that could probably be accomplished in that way too with a
set of image replacements.
http://hometown.aol.com/xyzunknown/linker.htm
bob h
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Bob when I click on the animated gif I get a page not found error. Its tried
to go to
http://hometown.aol.com/xyzunknown/private/inxframe.zip
"bob h" <omn### [at] charternet> wrote in message
news:3c68d821@news.povray.org...
> "Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
> news:3c68a345@news.povray.org...
> > Mitchell Waite <mit### [at] dnaicom> wrote:
> > > Is there a way to animate an image map in POV Ray that is draped on a
> > height
> > > map of a terrain?
> >
> > could use the Pigment_From and To statements, e.g.:
> >
> > pigment {
> > Pigment_From (0, pigment {image_map {tga "image1" interpolate 2}})
> > Pigment_To (1, pigment(image_map {tga "image2" interpolate 2}})
> >
> > This smoothly shifts from one image map to the other, and the file
> includes
> > plenty of options that let you control just how the shifting takes
place.
>
> Unless he wants a series of image files fed into POV, in which case the
way
> I do it is with inxframe.inc (see URL below, click on animated gif at top
or
> scroll down).
> But the pigment change one to another would make for a simpler way as long
> as no intermediate images with many different variations were needed.
> Although I'm sure that could probably be accomplished in that way too with
a
> set of image replacements.
>
> http://hometown.aol.com/xyzunknown/linker.htm
>
> bob h
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Opps now it worked, sorry.
Thanks for the tip, I think this might be just what I need!
"bob h" <omn### [at] charternet> wrote in message
news:3c68d821@news.povray.org...
> "Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
> news:3c68a345@news.povray.org...
> > Mitchell Waite <mit### [at] dnaicom> wrote:
> > > Is there a way to animate an image map in POV Ray that is draped on a
> > height
> > > map of a terrain?
> >
> > could use the Pigment_From and To statements, e.g.:
> >
> > pigment {
> > Pigment_From (0, pigment {image_map {tga "image1" interpolate 2}})
> > Pigment_To (1, pigment(image_map {tga "image2" interpolate 2}})
> >
> > This smoothly shifts from one image map to the other, and the file
> includes
> > plenty of options that let you control just how the shifting takes
place.
>
> Unless he wants a series of image files fed into POV, in which case the
way
> I do it is with inxframe.inc (see URL below, click on animated gif at top
or
> scroll down).
> But the pigment change one to another would make for a simpler way as long
> as no intermediate images with many different variations were needed.
> Although I'm sure that could probably be accomplished in that way too with
a
> set of image replacements.
>
> http://hometown.aol.com/xyzunknown/linker.htm
>
> bob h
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Excuse my ignorance but is Pigment_From a function that I can find
somewhere, or just a prototype of an idea?
Mitch
"Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
news:3c68a345@news.povray.org...
> Mitchell Waite <mit### [at] dnaicom> wrote:
> > Is there a way to animate an image map in POV Ray that is draped on a
> height
> > map of a terrain?
> >
> > My idea is to have a succession of image maps that are slightly
different
> > and move them in and out of POV Ray as I render but I have no clue on
how
> to
> > do that.
>
> I had suspicions you meant image maps, rather than colour maps in your
last
> message. The second example I posted, then, should do the trick, or you
> could use the Pigment_From and To statements, e.g.:
>
> pigment {
> Pigment_From (0, pigment {image_map {tga "image1" interpolate 2}})
> Pigment_To (1, pigment(image_map {tga "image2" interpolate 2}})
> }
> [...transform to fit your landscape...]
> }
>
> This smoothly shifts from one image map to the other, and the file
includes
> plenty of options that let you control just how the shifting takes place.
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mitchell Waite <mit### [at] dnaicom> wrote:
> Excuse my ignorance but is Pigment_From a function that I can find
> somewhere, or just a prototype of an idea?
All the examples I gave use the Automatic Clock Modifier macros, which you
can download from my page at http://www.geocities.com/ccolefax, download
mirror at http://home.iprimus.com.au/ccolefax/pov. The macros are an
extension of the original Clock Modifier include file, which offers a
predefined set of "clock types" (methods of interpolating between values
based on the clock). Full documentation is included for all features, and
from the page above you'll find a link to a tutorial written by Steve
Strickland that covers using these functions in a step-by-step way.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Chris Colefax" <chr### [at] tagpovrayorg> wrote in message
news:3c69bf95@news.povray.org...
>
> All the examples I gave use the Automatic Clock Modifier macros, which you
> can download from my page at http://www.geocities.com/ccolefax
Which is a really great thing for POV-Ray animation, just one of many things
there. Repeating myself, but I still love the things Mr. Colefax has made
available for us all.
bob h
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |