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Currently I'm using plain mesh objects, but I would like to use mesh2
objects to improve parsing speed, but I have a small problem:
I don't understand the syntax!!!
Does anyone know some kind of "tutorial" to learn this syntax Maybe I just
need to read POV's help file more slowly, because I didn't find it very
helpful.
Thanks,
Fernando.
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: Does anyone know some kind of "tutorial" to learn this syntax
The POV-Ray 3.5 documentation has a mesh2 tutorial (look in the tutorials
section).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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>
> Currently I'm using plain mesh objects, but I would like to use mesh2
> objects to improve parsing speed, but I have a small problem:
>
> I don't understand the syntax!!!
>
> Does anyone know some kind of "tutorial" to learn this syntax Maybe I just
> need to read POV's help file more slowly, because I didn't find it very
> helpful.
>
I find the mesh2 tutorial in the docs quite understandable (section
3.4.7). Apart from that there's a mesh2 sample scene in the Povray 3.5
distribution ('objects/mesh2.pov')
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Feb. 2002 _____./\/^>_*_<^\/\.______
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:3c62ee5c@news.povray.org...
> : Does anyone know some kind of "tutorial" to learn this syntax
>
> The POV-Ray 3.5 documentation has a mesh2 tutorial (look in the
tutorials
> section).
Thanks, I'll have a look.
Fernando.
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> I find the mesh2 tutorial in the docs quite understandable (section
> 3.4.7). Apart from that there's a mesh2 sample scene in the Povray 3.5
> distribution ('objects/mesh2.pov')
>
> Christoph
Then I think I'll read it again more carefully!!
Thanks,
Fernando.
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