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From: Greg M  Johnson
Subject: FYI: Shortest code contest has nine entries
Date: 30 Jan 2002 16:09:20
Message: <3c586100@news.povray.org>
FYI: Shortest code contest has nine entries

Deadline: 2/28/02


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From: Apache
Subject: Re: Shortest code contest has nine entries
Date: 30 Jan 2002 21:20:54
Message: <3c58aa06@news.povray.org>
What about a 'obfuscated pov script' contest? With iso surfaces almost
everything is possible.


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From: Greg M  Johnson
Subject: Re: Shortest code contest has nine entries
Date: 30 Jan 2002 21:48:46
Message: <3C58AF6B.D2374115@aol.com>
Apache wrote:

> What about a 'obfuscated pov script' contest? With iso surfaces almost
> everything is possible.

Perhaps if there's another round, we can knock down the bytes to 400, 256?

I'll spill the beans and say the entries include 1 landscape and 1
fractal.
I for one think it would be coolness itself to see what isosurfaces
themselves could do, but this class of objects form but a a small minority
so far....


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From: Apache
Subject: Re: Shortest code contest has nine entries
Date: 31 Jan 2002 02:39:25
Message: <3c58f4ad@news.povray.org>
Well, what about obfuscated (rendered unreadable) povscripting?


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From: Ron Parker
Subject: Re: Shortest code contest has nine entries
Date: 31 Jan 2002 08:27:54
Message: <slrna5ihir.38p.ron.parker@fwi.com>
On Thu, 31 Jan 2002 08:54:20 +0100, Apache wrote:
> Well, what about obfuscated (rendered unreadable) povscripting?

What do you call the stuff we've all been putting in our .signatures?

--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}


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From: Greg M  Johnson
Subject: Re: Shortest code contest has nine entries
Date: 31 Jan 2002 08:43:55
Message: <3c594a1b@news.povray.org>
I don't see any fun at all in the concept, unless I misunderstand the
concept.

"Apache" <apa### [at] yahoocom> wrote in message
news:3c58f4ad@news.povray.org...
> Well, what about obfuscated (rendered unreadable) povscripting?
>
>


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From: Warp
Subject: Re: Shortest code contest has nine entries
Date: 31 Jan 2002 10:58:29
Message: <3c5969a5@news.povray.org>
Greg M. Johnson <gregj:-)565### [at] aolcom> wrote:
: I don't see any fun at all in the concept, unless I misunderstand the
: concept.

  Well, it's a field of competition which many people find funny. The
Obfuscated C Code Contest and the Obfuscated Perl Code Contest are classics.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: N Shomber
Subject: Re: Shortest code contest has nine entries
Date: 4 Feb 2002 19:40:05
Message: <3c5f29e5@news.povray.org>
How much time will be allowed for the rendering computer to complete
entries?

I have a friend who started one on his overclocked Athlon 1900+ running at
2.6Ghz and it only got 27% done in 24hrs.

N Shomber


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From: Greg M  Johnson
Subject: Re: Shortest code contest has nine entries
Date: 5 Feb 2002 08:54:20
Message: <3c5fe40c$1@news.povray.org>
Well, that is a potential problem.
If you have something like that, make it clear in the email submission and
we can see if we can find someone with the resources to render it...

"N Shomber" <nsh### [at] hotmailcom> wrote in message
news:3c5f29e5@news.povray.org...
> How much time will be allowed for the rendering computer to complete
> entries?
>
> I have a friend who started one on his overclocked Athlon 1900+ running at
> 2.6Ghz and it only got 27% done in 24hrs.
>
> N Shomber
>
>


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From: Warp
Subject: Re: Shortest code contest has nine entries
Date: 5 Feb 2002 11:48:07
Message: <3c600cc7@news.povray.org>
By the way, what rendering settings will you be using? You have said just
the resolution but not, for example, the antialiasing settings.

  IMHO best antialiasing speed/quality tradeoff is got with "+a +am2" (for
even more quality use "+a0.1 +am2").
  Yes, it makes the rendering slower than with a plain "+a", but I think that
the resulting quality is worth it (in many images you can't see but really
subtle differences, but in some images it really makes a big difference!).

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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