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From: Howard Day
Subject: Personal Update
Date: 15 Jan 2002 06:07:22
Message: <3c440d6a@news.povray.org>
Hey, guys!  I just thought I'd drop in and let you guy see some of the stuff
I've been working on. The first (and Largest)

http://www.hedfiles.com/hedch2001.avi

21MB DIVX animation (www.divx.com)
That's my latest and greatest animation in 3DSMAX! Yeah. It's not Povray,
but still. I'd never have been able to do half the stuff in Pov. :(
The jungle scares me.

And my webpage has been updated.
http://heday.povray.co.uk (Thanks to Rick!)

Thanks all!

H.E. Day
<><


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From: Greg M  Johnson
Subject: Re: Personal Update
Date: 15 Jan 2002 08:53:15
Message: <3c44344b$1@news.povray.org>
"Howard Day" <Pov### [at] aolcom> wrote in message
news:3c440d6a@news.povray.org...
>  I'd never have been able to do half the stuff in Pov. :(
> The jungle scares me.

You are certainly the hero of many of us.

Could you explain your povray comment?  Is it that MAX has buttons you push
and up comes completed artwork, or is it lacking in tools? I once remember
reading in a graphics magazine where someone said, "I want to do fire, but I
cannot afford the plugin." That's reason enough for me to disavow MAX.


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From:
Subject: Re: Personal Update
Date: 15 Jan 2002 08:58:31
Message: <f6d84uknkq5sk6uje6ce51o6pl0n2fsiat@4ax.com>
On Mon, 14 Jan 2002 15:08:23 -0800, "Howard Day" <Pov### [at] aolcom> wrote:
> I'd never have been able to do half the stuff in Pov. :(

POVRay is raytracer, not modeller :-)
Export it and compare results :-)))))

ABX


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From: Rick [Kitty5]
Subject: Re: Personal Update
Date: 15 Jan 2002 09:40:34
Message: <3c443f62$1@news.povray.org>
> POVRay is raytracer, not modeller :-)
> Export it and compare results :-)))))

exporting from max directly is not poss, you have to convert to 3ds first -
that means converting every frame as a single 3ds file, then converting each
of them to pov

3ds to pov is not a problem - thanks in part to the excellent 3ds2pov
utility. unfortunately getting a decent 3ds file out of max is a little
tricky - for me at any rate, I get all the objects (etc) but the positioning
is way out of whack

it would probably be quicker to try and remake the entire animation in pov,
using the max models as a starting point, still, hell of  lot of work
involved


--

Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

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From: Dearmad
Subject: Re: Personal Update
Date: 15 Jan 2002 12:38:21
Message: <3C446A75.8193FD58@applesnake.net>
I watched it and liked it a lot.  Are some of the SFX frm Tribes
2?  Seems like a spinfusor and a lasergun warm-up are in there.
:o)

I enjoy the long distance shots of the atmosphere entry.

-peter

Howard Day wrote:
> 
> Hey, guys!  I just thought I'd drop in and let you guy see some of the stuff
> I've been working on. The first (and Largest)
> 
> http://www.hedfiles.com/hedch2001.avi
> 
> 21MB DIVX animation (www.divx.com)
> That's my latest and greatest animation in 3DSMAX! Yeah. It's not Povray,
> but still. I'd never have been able to do half the stuff in Pov. :(
> The jungle scares me.
> 

<snip>

-- 
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net


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From: Warp
Subject: Re: Personal Update
Date: 15 Jan 2002 13:12:43
Message: <3c44711b@news.povray.org>
Looks nice.

  Do we have any hope of seeing povray renderings from you anymore?
  It doesn't have to be 100% pov. It's ok to model scenes in other software,
but it would be great to see how povray can use its capabilities to render
those...

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Hugo
Subject: Re: Personal Update
Date: 15 Jan 2002 16:58:57
Message: <3c44a621$1@news.povray.org>
> I'd never have been able to do half the stuff in Pov. :(

Well... You would'nt have been able to do half the stuff  *without* Pov
either, cause it's a matter of learning. You've got experience with Pov.

I know there are some limits in modelling with Pov... but they will be
broken in time.  :o)

Good luck, Heday.

Regards,
Hugo


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From: Howard Day
Subject: Re: Personal Update
Date: 15 Jan 2002 21:01:58
Message: <3c44df16@news.povray.org>
> Could you explain your povray comment?  Is it that MAX has buttons you
push
> and up comes completed artwork, or is it lacking in tools? I once remember
> reading in a graphics magazine where someone said, "I want to do fire, but
I
> cannot afford the plugin." That's reason enough for me to disavow MAX.

Heck no. I work harder in Max than i ever did in Pov. The main things that
would have been impossible to do are any glows, particle systems, massive
amounts of geometry, fast blurred lights, and fast motion blurring. It would
have taken a team of Athlon 1 GHZs 5 years to do this in povray. :-)
You want fire? do what you did in Pov. Cheat.

H.E. Day
<><


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From: Christopher James Huff
Subject: Re: Personal Update
Date: 16 Jan 2002 21:55:30
Message: <chrishuff-4B917F.21564316012002@netplex.aussie.org>
In article <3c44df16@news.povray.org>, "Howard Day" <Pov### [at] aolcom> 
wrote:

> The main things that would have been impossible to do are any glows, 
> particle systems

Well, I'm still working on them! I can only code at a certain rate...
;-)
Ok, the final glow patch will probably wait until after POV 3.5 is 
available, I may release an update of the particle system patch 
separately before then.


> You want fire? do what you did in Pov. Cheat.

No, patch. ;-)

-- 
 -- 
Christopher James Huff <chr### [at] maccom>


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From: Rune
Subject: Re: Personal Update
Date: 17 Jan 2002 10:36:08
Message: <3c46ef68@news.povray.org>
"Christopher James Huff" wrote:
> "Howard Day" wrote:
>
> > The main things that would have been impossible
> > to do are any glows, particle systems
>
> Well, I'm still working on them! I can only code at
> a certain rate... ;-)
> Ok, the final glow patch will probably wait until
> after POV 3.5 is available, I may release an update
> of the particle system patch separately before then.

I still have seen practically no demo animations for your particle system.
As I'm very interested in particle systems and am working on one myself, I'd
be very interested in such demos that show what your particle system is
capable of.

Should anyone be interested in teasers of my own particle system (which
hasn't yet been released as it's not finished yet), a few can be found here
http://rsj.mobilixnet.dk/3d/anims/anims.html
and more can be found in povray.binaries.animations.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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