|
|
Try this macro, it makes a standard type of nail with an optional bend in
it:
Dia=diameter of nail
Len=length of nail
Bend=angle of bend in nail (0=none)
BLen=position of bend from tip of nail
i.e.: object{Nail(5,50,30,25) material{MyMaterial}}
-tgq
//Start Macro
#macro Nail (Dia,Len,Bend,BLen)
union{
union{
cylinder{0 y 1.5*Dia}
cylinder{0 -(Len-BLen-1.5*Dia*pi*Bend/360)*y Dia/2}
torus{0.25 Dia/2 scale<1,0.2,1> translate -2*y}
torus{0.25 Dia/2 scale<1,0.2,1> translate -3*y}
torus{0.25 Dia/2 scale<1,0.2,1> translate -4*y}
translate <-1.5*Dia,Len-BLen-1.5*Dia*pi*Bend/360,0>
rotate<0,0,-Bend>
translate <1.5*Dia,BLen,0>
}
#if (mod(Bend,360)>0)
difference{
torus{1.5*Dia Dia/2 rotate<90,0,0>}
plane{y 0}
plane{-y 0 rotate<0,0,-Bend>}
translate <1.5*Dia,BLen,0>
}
#end
cylinder{<0,3*Dia,0> <0,BLen,0> Dia/2}
difference{
cylinder{<0,0,0> <0,3*Dia,0> Dia/2}
plane{-z 0 rotate <12, 0,0>}
plane{-z 0 rotate <10, 90,0>}
plane{-z 0 rotate <12,180,0>}
plane{-z 0 rotate <10,270,0>}
}
}
#end
//End Macro
Post a reply to this message
|
|