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How do you like it?
#local T=text{ttf"timrom.ttf""Simon Adameit".01,0}#local
Y=1;#while(Y>-1)#local
X=0;#while(X<7)#local O=trace(T,<X,Y>,<X,Y,1>);#if(O.gray!=0)#debug"S"#else
#debug" "#end#local X=X+.05;#end#debug"\n"#local Y=Y-.05;#end
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Simon Adameit <gom### [at] gmxde> schrieb in im Newsbeitrag:
3c2af610@news.povray.org...
> How do you like it?
>
stupid Outlook
#local T=text{ttf"timrom.ttf""Simon Adameit".01,0}#local Y=1;#while(Y>-1)
#local X=0;#while(X<7)#local O=trace(T,<X,Y>,<X,Y,1>);#if(O.gray!=0)#debug
"S"#else#debug" "#end#local X=X+.05;#end#debug"\n"#local Y=Y-.05;#end
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On Thu, 27 Dec 2001 11:20:24 +0100, "Simon Adameit" <gom### [at] gmxde> wrote:
> How do you like it?
nice, has enough place to add support for additional output in render window (to
remove unnecessary warning)
for example
#local T=text{ttf"timrom.ttf""Simon Adameit".01,0}#local Y=1;#while(Y>-1)#local
X=0;#while(X<7)#local O=trace(T<X,Y><X,Y>+z);sphere{<X-3,Y,9>.05pigment{rgb 9*O
.gray}}#debug chr((O.gray!=0)*51+32)#local X=X+.05;#end#debug"\n"#local Y=Y-.05
;#end
ABX
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53ul2ucaavvi89r3ll7g741sglojhic8th@4ax.com...
> On Thu, 27 Dec 2001 11:20:24 +0100, "Simon Adameit" <gom### [at] gmxde>
wrote:
> > How do you like it?
>
> nice, has enough place to add support for additional output in render
window (to
> remove unnecessary warning)
> for example
>
Good idea with this chr() thing. Here is the final signature.
(don't render with aa)
#local T=text{ttf"timrom.ttf""Simon Adameit".01,0}#local Y=1;#while(Y>-1)
#local X=0;#while(X<7)#local O=trace(T<X,Y><X,Y>+z);cylinder{<X-3,Y,5>*.01
<X-3,Y,5>*.01+5e-3,5e-5pigment{rgb 25*O}}#debug chr((O.gray!=0)*51+32)
#local X=X+.05;#end#debug"\n"#local Y=Y-.05;#end
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On Thu, 27 Dec 2001 12:45:53 +0100, "Simon Adameit" <gom### [at] gmxde> wrote:
> Good idea with this chr() thing.
there is always something to improve :-)
change:
chr((O.gray!=0)*51+32)
with:
chr(83-(O.gray=0)*51)
> Here is the final signature.
very nice
> (don't render with aa)
works for me with aa
real pov-sig shouldn't be ini-setting dependand IMO
ABX
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> very nice
>
thanks
> > (don't render with aa)
>
> works for me with aa
> real pov-sig shouldn't be ini-setting dependand IMO
works for me too with aa but with the aa settings I had in my ini file it
was
very slow.
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wrote:
> there is always something to improve :-)
> change:
> chr((O.gray!=0)*51+32)
> with:
> chr(83-(O.gray=0)*51)
and it is still wasting of space becouse
chr(83-(O.x=0)*51)
works fine in your sig :-)
ABX
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