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I usualy don't ask for help, but i have reached an impass.
I am playing with media, and want to use some different values for my
scattering and absorption parts of my media (naturally), and I don't want to
have the absorption being affected by the scattring in terms of samples or
color.
I made 2 medias for the scene, and turned off the scattering one to fine
tune the absorption. I put a spotlight in w/o media atteuation (if that
matters) to get some light on one spot (I'm using mostly ambient light for
many reasons) but i noticed that there were many smaples being taken in the
spotlight, but hardly any others along rays that intersected it (the rest of
the immage is fine, though) I even turned the light on the spot off (rgb 0)
but that had no effect. (Oh, I am using a density pattern) The smaples are
obviously centered only on the light beam, is there any way to turn off the
extra samples in the light, I have allready tried ratio, and that ain't
workin'.
In a word, well, HELP!
Here is the source code:
camera{location <0,0,-1>
look_at <0,0,0>
}
sphere{<0,0,0>,20
pigment{bumps color_map{
[0.0 color rgb<1,0,0>]
[0.2 color rgb<1,1,0>]
[0.4 color rgb<0,1,1>]
[0.6 color rgb<0,0,1>]
[0.8 color rgb<1,0,1>]
[1.0 color rgb<1,0,0>]
}
scale 20}
finish{ambient 1}
hollow on
}
media{method 3
samples 3,20
absorption rgb<.1,.1,.1>
ratio 1
density{crackle
scale 3
turbulence 2
octaves 5
lambda 2
omega .8}
}
/*media{method 3
samples 1
ratio .5
scattering {1,rgb .5 extinction 0}
density{crackle
scale 3
turbulence 2
octaves 5
lambda 2
omega .8}
} */
light_source{<10,-2,0>, <.2,.3,.8>
spotlight
point_at <0,3,10>
radius 5
falloff 2}
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