|
|
I created in sPatch an object which i exported to moray, and then to povray.
It's quite like a cylinder, and i want to map it with an image_map i
created, but after many tries, i still can't place it correctly.
I used the map_type 2 'cause my object is quite like a cylinder, am i doing
right?
How can I place the texture the way i want?
I don't know how to use uv_mapping (the povray documentation doesn't explain
it much...).
Bye
Luca
Post a reply to this message
|
|
|
|
Is your object centered at the origin when you apply the texture?
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
|