POV-Ray : Newsgroups : povray.general : Texture Problem Server Time
20 Nov 2024 00:29:19 EST (-0500)
  Texture Problem (Message 1 to 3 of 3)  
From: Galy
Subject: Texture Problem
Date: 21 Dec 2001 18:53:57
Message: <3c23cb95@news.povray.org>
I created in sPatch an object which i exported to moray, and then to povray.
It's quite like a cylinder, and i want to map it with an image_map i
created, but after many tries, i still can't place it correctly.
I used the map_type 2 'cause my object is quite like a cylinder, am i doing
right?
How can I place the texture the way i want?
I don't know how to use uv_mapping (the povray documentation doesn't explain
it much...).
Bye
Luca


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From: Warp
Subject: Re: Texture Problem
Date: 21 Dec 2001 19:18:02
Message: <3c23d13a@news.povray.org>
Is your object centered at the origin when you apply the texture?

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Galy
Subject: Re: Texture Problem
Date: 22 Dec 2001 07:27:46
Message: <3c247c42@news.povray.org>
"Warp" <war### [at] tagpovrayorg> ha scritto nel messaggio
news:3c23d13a@news.povray.org...
>   Is your object centered at the origin when you apply the texture?
>
> --
> #
Yep.
I decided to use a simple pigment and avoid the problem


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