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Which of the various noise types is considered "best"? - or is it a case of
horses for courses, and if so which horse for which course?
--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
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"Tom Melly" wrote:
> Which of the various noise types is considered "best"?
> - or is it a case of horses for courses, and if so which
> horse for which course?
Nr. 1 and 2 are the most random and out of those nr. 2 don't have plateaus
(sp?), so you might say that's the best one. I really don't know why nr. 3
was added...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Rune wrote:
>
> Nr. 1 and 2 are the most random and out of those nr. 2 don't have plateaus
> (sp?), so you might say that's the best one. I really don't know why nr. 3
> was added...
>
Nr. 2 is just a 'roughly' fixed version of Nr. 1. Number 3 is totally
new, but has some problems with not being very random.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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