JRG wrote:
> I'd want to simulate reflections on a sphere using spherical camera and
> environment mapping but, since I'm using Moray, I can't orient myself with
> the coordinate system; I saw a tutorial on this topic some time ago but I
> can't find it anymore: any help in this direction would be really
> appreciated.
Why in blazes would you want to simulate a reflection...
To convert handedness, toggle the sign bit of your Z axis values.
--
Tim Cook
http://empyrean.scifi-fantasy.com
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