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For changing scenes in an animation, I want to "fade to white" instead
of fade to black. Going to black is easy: turn off all the lights.
But when I tried this with a fog, even with a distance of "0", I still
saw alot of detail in a close-up of a character's face. Any other
tips?
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Greg M. Johnson wrote:
> For changing scenes in an animation, I want to "fade to white" instead
> of fade to black. Going to black is easy: turn off all the lights.
>
> But when I tried this with a fog, even with a distance of "0", I still
> saw alot of detail in a close-up of a character's face. Any other
> tips?
I imagine you could use a white box or plane in front of the camera with
no_shadow, ambient 1, and alter its transparency.
-Ben
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"Ben Udall" <ben### [at] niftythingsorg> wrote in message
news:3BE### [at] niftythingsorg...
> Greg M. Johnson wrote:
>
> > For changing scenes in an animation, I want to "fade to white" instead
> > of fade to black. Going to black is easy: turn off all the lights.
>
> I imagine you could use a white box or plane in front of the camera with
> no_shadow, ambient 1, and alter its transparency.
Or a tiny sphere around the camera. Wonder what happens if the global
ambient_light is changed from 1 to 100 though? Might make for a different
and interesting effect.
Check it and doesn't go right with reflection, sky_sphere or background
color.
Bob H.
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No, ambient light won't work, no matter ho light you make it, any black will
remain black with even the highest ambient
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"Greg M. Johnson" wrote:
> But when I tried this with a fog, even with a distance of "0", I still
> saw alot of detail in a close-up of a character's face. Any other
> tips?
try distance = 1e-6 instead of 0.
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It depends how you want the fade to work. If you use fog, objects further
away will fade to white before closer ones. For a uniform fade try, as
others stated, a white, no_shadow sphere around the camera and vary the
transparency.
-tgq
"Greg M. Johnson" <"gregj;-)56590\""@aol.c;-)om> wrote in message
news:3be5fdac@news.povray.org...
> For changing scenes in an animation, I want to "fade to white" instead
> of fade to black. Going to black is easy: turn off all the lights.
>
> But when I tried this with a fog, even with a distance of "0", I still
> saw alot of detail in a close-up of a character's face. Any other
> tips?
>
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"Trevor Quayle" <Tin### [at] hotmailcom> wrote in message
news:3be80367$1@news.povray.org...
> It depends how you want the fade to work. If you use fog, objects further
> away will fade to white before closer ones. For a uniform fade try, as
Oops, sorry, I spoke a bit too quick on that one, this is only the case if
you vary the distance or use a selected range of distance, This is not
really the case if you use a fixed short distance and vary the transparency.
> others stated, a white, no_shadow sphere around the camera and vary the
> transparency.
>
> -tgq
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