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i got it! GOT IT, GOT IT, GOT IT!!!! whoops. sorry for
getting so excitied there. ;-)
thanks to everybody.
miker
"MR" <a### [at] b net> wrote in message news:3bc2efae$1@news.povray.org...
> hello,
>
> could somebody please give me a bit of insight into editting meshes in
> amapi? i've looked at the vertex selection tool, the filet tool, the
> ungroup feature, the delete face feature, and i can't get the job done.
> i've got one
> large mesh that i need to break up into sections. i could accomplish this
> by progressively deleting large sections of the mesh in copies of the
> original, but i don't know how to do it. i'm using the 4.15 freebie
> version.
>
> i've got one medium-sized issiehugger that matt giwer gave me in the
> c.g.r.r. group that i'm willing to trade for this information.
>
> thank you, miker
>
>
>
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Hi Miker,
I just recalled something:
In Amapi (atleast v5) there used to be something called a catalogue
(don't remember exactly - but the symbol was at the right hand bottom
corner) - a sort of browser. I think click on it , then select your
object/subobject there (assuming that the original mesh had
sub-objects named - adn it isn't one big mesh)
Another alternative is convert to Moray using 3dwin; then go to it in
Moray's 'browser' and ungroup the part you want (click on the +button
etc, then on 'ungroup' in - I think - the 'modify' window that
follows. Since Moray is definitely the best modeler for Pov-Ray
interaction, it would be much better to handle it there.
Just my 2c.
Regards,
-Anoop
MR wrote in message <3bc48ae1$1@news.povray.org>...
>thanks anoop,
>
>i'm making headway... last night i was managing to use the
>lil lightning (delete faces) tool and the vertex selection to
surround
>an area and it was deleting. but i didn't repeat the process from
>scratch and this morning i couldn't get it to work. it makes me
>smile, cuz i know that this is a basic operation and i'm being
>stupid about it. i know that one of my mistakes is just flat out
>refusing to learn too much about the application... all i want to
>do is slice up the mesh, export to pov, and take the money and
>run. this evening i'm gonna look in the manual under the punch
>and delete faces modelling tools and see if that sheds any light.
>and i might have to break down and do a few of the basic tutorials.
>
>this is kinda comic here... i'm trying to learn pov, so what happens?
>first, i run thru the pov online docs til about page 26 and lo and
>behold, it shuttles me off to moray, and cuz pov's tutorial on it was
>for a WAY outdated dos version, i'm now plowing my way thru the
>moray tutorials... and i want this skeleton model BAD, so what
>else am i doing... stumbling around with amapi. and oh yeah...
>lets not forget 3DWin, too. LOL.
>
>it appears that pov requires you to sleep around with a lotta
different
>software. i must be promiscuous... i kinda like it. ;-)
>
>i'll check out the yahoo groups. thanks for the tip.
>
>miker
...
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