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For me colors.inc is a gift from god!
As I am colour blind, I feel much more confortable with Turquoise than rgb
stuff.
In any case I have absolutly no opinion on the result!
Chaps
"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:3BC15D57.1B966040@ignorancia.org...
> > working on new ones). Mostly I find "white" or "blue" to -not- be what I
> > want. I want the box of crayons that have the 63 million colors.
>
> Oh, well... I never said I use the colors in colors.inc as they are!
> ;) I use them as a palette of known colors to mix. It is easy for me to
> think on something like "White*.9+Red*.1" when a I want a light pink. I
> don't care if it's longer and I don't mind typing '#include
> "colors.inc"': it is worth for me.
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org/
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Always the first line I ever type in a POV scene, whatever it is, is
'#include "colors.inc"'. If I don't like a color, I guess what its rgb value
is and fiddle it a bit.
"Chaps" <cha### [at] yahoo com> wrote in message
news:3bc18328@news.povray.org...
> For me colors.inc is a gift from god!
>
> As I am colour blind, I feel much more confortable with Turquoise than rgb
> stuff.
> In any case I have absolutly no opinion on the result!
>
> Chaps
>
>
> "Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
> news:3BC15D57.1B966040@ignorancia.org...
> > > working on new ones). Mostly I find "white" or "blue" to -not- be what
I
> > > want. I want the box of crayons that have the 63 million colors.
> >
> > Oh, well... I never said I use the colors in colors.inc as they are!
> > ;) I use them as a palette of known colors to mix. It is easy for me to
> > think on something like "White*.9+Red*.1" when a I want a light pink. I
> > don't care if it's longer and I don't mind typing '#include
> > "colors.inc"': it is worth for me.
> >
> > --
> > Jaime Vives Piqueres
> >
> > La Persistencia de la Ignorancia
> > http://www.ignorancia.org/
>
>
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"Mahalis" <don### [at] fakey com> wrote in message
news:3bc1ac1e@news.povray.org...
> Always the first line I ever type in a POV scene, whatever it is, is
> '#include "colors.inc"'. If I don't like a color, I guess what its rgb
value
> is and fiddle it a bit.
I haven't ever checked, but isn't there a parse time hit for including
unused files? In a lengthy animation it probably makes a difference.
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Kevin Loney wrote:
> I'll create my scene, add lights and camera. when I run it It displays
> nothing. I've tried using this code (in 3.1g and 3.5b), and nothing just a
> black image. Am i doing something wrong?
The problem appears to be the use of "color 1." The keyword "color" is an
artifact of an earlier version of POV-Ray. You might want to consider using
"rgb 1" or "rgb <1,1,1>" (without the quotes, of course) in its place.
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Bill DeWitt wrote:
>
> "Mahalis" <don### [at] fakey com> wrote in message
> news:3bc1ac1e@news.povray.org...
> > Always the first line I ever type in a POV scene, whatever it is, is
> > '#include "colors.inc"'. If I don't like a color, I guess what its rgb
> value
> > is and fiddle it a bit.
>
> I haven't ever checked, but isn't there a parse time hit for including
> unused files? In a lengthy animation it probably makes a difference.
On a 386 with 4 megs of memory it was a problem. With modern machines
the impact is not a consideration.
--
Ken Tyler
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"Ken" <tyl### [at] pacbell net> wrote :
>
> On a 386 with 4 megs of memory it was a problem. With modern machines
> the impact is not a consideration.
On a PII 400, rendering 256 frames of a sphere with and without
colors.inc.
6m 23s with
6m 15s without
Probably have to be several large includes on very many frames for it to
be a consideration.
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Dave Dunn wrote:
>
>
>The keyword "color" is an
> artifact of an earlier version of POV-Ray.
How this?
I wouldn't define the keyword "color" an artifact. The problem here is
simply that color 1= color rgbft 1 so that the object is completely
transparent.
--
Jonathan.
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JRG wrote:
> How this?
> I wouldn't define the keyword "color" an artifact. The problem here is
> simply that color 1= color rgbft 1 so that the object is completely
> transparent.
Allow me to clarify my remarks. Up until POV-Ray 2.2, I believe, the
"color" keyword was required when creating a color definition. Since this
is no longer the case, the keyword, in povese, has been deprecated.
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Are you saying that every time I wrote #declare gold = color rgb <1,.6,.2>;
I was wasting my time? Oh my god... and I'm still alive?
;-)
Yet I wouldn't define it an *artifact*. Obsolete syntax is a better
definition IMO.
--
Jonathan.
"Dave Dunn" <poi### [at] aol com> ha scritto nel messaggio
news:3BC20A9D.1D678E1C@aol.com...
>
>
> JRG wrote:
>
> > How this?
> > I wouldn't define the keyword "color" an artifact. The problem here is
> > simply that color 1= color rgbft 1 so that the object is completely
> > transparent.
>
> Allow me to clarify my remarks. Up until POV-Ray 2.2, I believe, the
> "color" keyword was required when creating a color definition. Since this
> is no longer the case, the keyword, in povese, has been deprecated.
>
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"JRG" <jrg### [at] hotmail com> wrote :
>
> Are you saying that every time I wrote #declare gold = color rgb
<1,.6,.2>;
> I was wasting my time?
Only in that <1,.6,.2> is a horrid gold.
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