POV-Ray : Newsgroups : povray.general : Hey, Giles Server Time
20 Nov 2024 10:27:58 EST (-0500)
  Hey, Giles (Message 1 to 2 of 2)  
From: Tom Melly
Subject: Hey, Giles
Date: 4 Oct 2001 11:00:28
Message: <3bbc798c$1@news.povray.org>
Did you ever work out what the problem was with the lettering on your sub. in
the 3.5 demo scenes? Was it a bug or something else?

Just curious....

--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM


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From: Gilles Tran
Subject: Re: Hey, Giles
Date: 4 Oct 2001 11:25:27
Message: <3bbc7f67@news.povray.org>

3bbc798c$1@news.povray.org...
> Did you ever work out what the problem was with the lettering on your sub.
in
> the 3.5 demo scenes? Was it a bug or something else?
> Just curious....

Somebody else found out for me. It was a bug in my code... I had carved
holes in the sub hull a long time ago, forgot about them and when I cleaned
up the file the holes moved right through the text, so the deformation was
just a perspective trick. It will be fixed in the next version.


G.

--

**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery


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