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I know, it's just the beta, but that's not the point here.
The new newsgroup povray.beta-test is for reporting bugs and such things.
But I think all the general happy comments should be posted elsewhere, such
as in this group.
So I'll just start here.
I've been a pre-beta tester for a while, but all the testing etc. meant I
didn't have much time to just play - but I have now!
While updating an old scene of mine to POV-Ray 3.5 syntax I founds out just
how nice the new image_pattern is! Before, I had to use a material_map with
a while loop generating the 256 textures used. The image used in the
material_map also had to be grayscale before it worked.
Now I use a very simple image_pattern instead. No while-loop, no need to
convert to grayscale, and no confusing code - just one single pigment with a
very simple color_map does the job! image_pattern is great! :)
Now, anybody else have some praises they want to share? :D
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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The documentation is great! I love its look! It also is very
complete and follows high quality standards. The screenshots
in the first section are very well done, I also like the fact
that every menu item, apart the most obvious, has been
documented. The inclusion of the VFAQ is a Good Thing, and the
IRTC CDs are advertised the way I like: Informatively, not
obstrusively.
--
Adrien Beau - adr### [at] free fr - http://adrien.beau.free.fr
Mes propos n'engagent que moi et en aucun cas mes employeurs
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The new logo and new icons also are a real improvement. The
magic touch that makes POV stand above the crowd, on a par
with major Windows applications.
--
Adrien Beau - adr### [at] free fr - http://adrien.beau.free.fr
Mes propos n'engagent que moi et en aucun cas mes employeurs
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I like the tutorial of the "Raytracer in SDL" ... nice Idea ... I didn't
trust my eyes when I read it ...
Also the Idea of a selfcreating portfolio .. very nice ...
--
Jan Walzer <jan### [at] lzer net>
"Rune" <run### [at] mobilixnet dk> schrieb im Newsbeitrag
news:3b96560e@news.povray.org...
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Rune wrote:
> Now, anybody else have some praises they want to share? :D
From my pre-beta experience, some cool 3.5 stuff I've been using a lot but
didn't use in Megapov (so I won't mention radiosity, media, photons, trace()
etc.) :
- f_rounded_box : a little function hidden in the docs, meant to be used in
isosurfaces, much more flexible than the superellipsoid or than a CSG
equivalent. Because it can be deformed by noise or a pigment, it's great for
bricks and such.
- f_ridged_mf : aka ridged multifractal, great function for isosurface water or
mountains
- function {min(1,max(0,y))} is a non-repeating gradient y pigment. Extremely
useful because very easy to control and turbulence doesn't get in the way as it
does in a repeating pigment.
- pigment_pattern : makes it much more easier to create complex, nested textures
with full control of the turbulence
- light_groups : their implementation is much better and logical than in
Megapov. Lots of applications. For instance, it makes it possible to get
highlights on one particular object in a radiosity-only scene.
New 3.5 pics to follow soon, BTW.
G.
--
**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery
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Jan Walzer <jan### [at] lzer net> wrote:
: I like the tutorial of the "Raytracer in SDL" ... nice Idea ... I didn't
: trust my eyes when I read it ...
Thanks. It's really nice that someone appreciates it.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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One if the nicest new features which I personally really like is that
now you can create your own patterns from existing patterns and your own
functions. This is a feature which I have been desiring for long time.
Of course it was possible at some extent with MegaPov by using pigment
functions, but it's more straigthforward now as there are now directly
pattern functions. You can write, for example:
#declare MyPattern = function { pattern { wood turbulence 1 } }
Now you have created a completely new pattern which is made by applying
turbulence 1 to the original wood pattern.
Of course this is not all. You can combine patterns and modify them with
functions, eg:
#declare MyPattern2 = function { pattern { granite scale <2,1,.5> } }
#declare Combined =
function { MyPattern(x,y,z)*MyPattern2(x,y,z)*exp(-x^2-z^2) }
Now 'Combined' is a new pattern which has been created with the combination
of two other patterns and a mathematical function. Now you can use it as
any other pattern like:
pigment
{ function { Combined(x,y,z) }
color_map { ... }
}
and so on.
Another nice enhancement to function is that they can use any number of
parameters. So now you can write, for example:
#declare Inv = function(a) { 1/a }
and now you can call it just like: Inv(5). What makes this wonderful compared
to macros is that you can do this inside another function at render time.
By the way, when using functions as pattern, you can easily use all kinds of
"warps" defined by yourself. For example, if you want to apply a "planar warp"
to the 'Combined' pattern above, you would just use it like:
pigment
{ function { Combined(x,0,z) }
color_map { ... }
}
You just can imagine how versatile this is, as you can use it like
Combined(x^2, y*z, sqrt(z)) and so on.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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"Warp" <war### [at] tag povray org> wrote:
> Jan Walzer <jan### [at] lzer net> wrote:
> : I like the tutorial of the "Raytracer in SDL" ... nice Idea ... I didn't
> : trust my eyes when I read it ...
>
> Thanks. It's really nice that someone appreciates it.
>
hehe ... I was about to ask who of the team had this crazy idea ...
... but I think my thought was right *fg* great work
--
Jan Walzer <jan### [at] lzer net>
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Oh boy...
I think it'll take us at least a full year before we really begin to see
3.5's features used to full potential... :)
...Chambers
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"Adrien Beau" wrote:
> The new logo and new icons also are a real improvement. The
> magic touch that makes POV stand above the crowd, on a par
> with major Windows applications.
It has been a long way from when I first suggested the idea of a POV-Ray
logo back in May 1999 till today, involving lots of organization of the logo
contests, lots of people participating in them, lots of design work being
done etc. I'm really glad it paid off! :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Just a quick tip for Moray users: Change Moray.ini . In it there is a
setting which reads Histogram_Type=X ; NONE . Change this to read
Histogram_Type=
Otherwise Pov3.5 will generate an error.
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Skyvase time with 3.1g 28 sec, with beta 17 sec. 1 GHz TB.
_____________
Kari Kivisalo
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The icon of the WinPov 3.5 binary certainly looks a LOT better than the
one of 3.1... :)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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On Wed, 5 Sep 2001 12:19:27 -0700, Ben Chambers wrote:
>Oh boy...
>I think it'll take us at least a full year before we really begin to see
>3.5's features used to full potential... :)
Hmm, some great new wood textures could be made with what Warp was
describing.
Even more to explore, and I don't even understand all the stuff from
3.1g yet:-)
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
10:43pm up 54 days, 48 min, 2 users, load average: 1.00, 1.01, 1.00
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Ben Chambers wrote:
>
> Oh boy...
> I think it'll take us at least a full year before we really begin to see
> 3.5's features used to full potential... :)
Oh, I dunno. A lot of them have been around in MegaPOV for a while now;
even if the syntax is different, the concepts are largely familiar. For
instance, I've been using patterns as functions (and vice-versa) for months.
-Xplo
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Can I use UV mapping with mesh (not mesh2)? I ask this because I'm thinking
of purchasing Rhino 2.0 and would like to be able to map textures on to
exported Rhino meshes.
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["Steven Jones" <ste### [at] tsn cc>]
| Can I use UV mapping with mesh (not mesh2)? I ask this because I'm thinking
| of purchasing Rhino 2.0
I wish I could consider purchasing Rhino 2.0. :-/
It's a testament to POV-Rays greatness that someone who's considering
buying a $795 modelling package is using a free Raytracer.
--
This message has not been scanned for viruses.
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in news:3b9732ac@news.povray.org Steven Jones wrote:
> Can I use UV mapping with mesh (not mesh2)?
You can with both
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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"Steven Jones" <ste### [at] tsn cc> wrote in message
news:3b9732ac@news.povray.org...
> Can I use UV mapping with mesh (not mesh2)? I ask this because I'm
thinking
> of purchasing Rhino 2.0 and would like to be able to map textures on to
> exported Rhino meshes.
>
Export the rhino object as obj and convert to pov using pose2pov.
That converts the object to uv-mapped mesh 2. I've been using
that whith Rhino for a few months and it works fine.
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
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I love tab and ctrl-space!
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Tom Melly <tom### [at] tomandlu co uk> wrote:
: I love tab and ctrl-space!
Also the new command-line field in the main window is excellent.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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is there a way to print ALL the documentation.. the help file is great.. but
i guess i'm old school and like using REAL paper for manuals...
-darrell miller
"Rune" <run### [at] mobilixnet dk> wrote in message
news:3b96560e@news.povray.org...
> I know, it's just the beta, but that's not the point here.
>
> The new newsgroup povray.beta-test is for reporting bugs and such things.
> But I think all the general happy comments should be posted elsewhere,
such
> as in this group.
>
> So I'll just start here.
>
> I've been a pre-beta tester for a while, but all the testing etc. meant I
> didn't have much time to just play - but I have now!
>
> While updating an old scene of mine to POV-Ray 3.5 syntax I founds out
just
> how nice the new image_pattern is! Before, I had to use a material_map
with
> a while loop generating the 256 textures used. The image used in the
> material_map also had to be grayscale before it worked.
>
> Now I use a very simple image_pattern instead. No while-loop, no need to
> convert to grayscale, and no confusing code - just one single pigment with
a
> very simple color_map does the job! image_pattern is great! :)
>
> Now, anybody else have some praises they want to share? :D
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
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Playing with crackle I made this compact (but not obfuscated) scene:
camera{location-8*z look_at 0 orthographic}#default{finish{ambient 1}}
plane{-z,0 texture{pigment{crackle metric.5 form.7*x solid color_map{[
.3,rgb<1,1,0>][.5,rgb 1][.7,blue 1]}}}texture{pigment{crackle metric.5
form.7*x color_map{[0,transmit 1][.8,rgb 0]}}}} // crackle variant #17
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Darrell Miller wrote:
>
> is there a way to print ALL the documentation.. the help file is great.. but
> i guess i'm old school and like using REAL paper for manuals...
As for now, I think you're stuck (great CHM format!). Later,
I think more formats will be available, as was the case for
POV 3.1. Perhaps there will be a PDF or PostScript file?
--
Adrien Beau - adr### [at] free fr - http://adrien.beau.free.fr
who just found his POV 1.0 manual while cleaning his room
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> is there a way to print ALL the documentation.. the help file is great.. but
> i guess i'm old school and like using REAL paper for manuals...
This topic is in fact mentioned in the first page of the documentation ...
-- Chris
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"Rune" <run### [at] mobilixnet dk> wrote:
> Playing with crackle I made this compact (but not obfuscated) scene:
8< snip...
Ye gods... it's Master of Orion! ;)
- Nikodemus
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Rune wrote:
> Playing with crackle I made this compact (but not obfuscated) scene:
Kind of reminds me of the Beings of Pure Intelligence near the end of
2001. Interesting effect.
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It's incredible what you can do with the crackle pattern. The possibilities
seem endless.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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In article <3B978834.E6372C86@sycomore.fr> , Adrien Beau
<adr### [at] sycomore fr> wrote:
>> is there a way to print ALL the documentation.. the help file is great.. but
>> i guess i'm old school and like using REAL paper for manuals...
>
> As for now, I think you're stuck (great CHM format!). Later,
> I think more formats will be available, as was the case for
> POV 3.1. Perhaps there will be a PDF or PostScript file?
Especially the PDF/PS versions (currently) take a bit of manual work. The
final documentation will be available in more formats (maybe not with the
initial final release, but a few days later).
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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Steven Jones wrote:
>
> Can I use UV mapping with mesh (not mesh2)? I ask this because I'm thinking
> of purchasing Rhino 2.0 and would like to be able to map textures on to
> exported Rhino meshes.
Now this does ring bell: I once asked in Rhino NG about support for
mesh2 type in POV-Ray output and answer was: not until mesh2 will be in
official version of POV-Ray. Now that beta is out, someone could contact
Rhino team (Rhino ng is quite appropriate place, I guess). I haven't
followed Rhino development and don't know, how far is v. 2.0 release
date, so if this is not on next week, then perhaps they could put in
support for mesh2.
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Photons and dispersion don't require a colour map in the light source to
achieve the prism effect anymore!
(I was having a heck of a time setting up a realistic one in MegaPOV, my
cyan kept getting reflected out)
-tgq
"Rune" <run### [at] mobilixnet dk> wrote in message
news:3b96560e@news.povray.org...
> I know, it's just the beta, but that's not the point here.
>
> The new newsgroup povray.beta-test is for reporting bugs and such things.
> But I think all the general happy comments should be posted elsewhere,
such
> as in this group.
>
> So I'll just start here.
>
> I've been a pre-beta tester for a while, but all the testing etc. meant I
> didn't have much time to just play - but I have now!
>
> While updating an old scene of mine to POV-Ray 3.5 syntax I founds out
just
> how nice the new image_pattern is! Before, I had to use a material_map
with
> a while loop generating the 256 textures used. The image used in the
> material_map also had to be grayscale before it worked.
>
> Now I use a very simple image_pattern instead. No while-loop, no need to
> convert to grayscale, and no confusing code - just one single pigment with
a
> very simple color_map does the job! image_pattern is great! :)
>
> Now, anybody else have some praises they want to share? :D
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
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You did *that* with crackle? Wow! It sure is a powerful pattern!
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On Thu, 6 Sep 2001 16:14:33 +0200, Rune wrote:
>Playing with crackle I made this compact (but not obfuscated) scene:
>
>camera{location-8*z look_at 0 orthographic}#default{finish{ambient 1}}
>plane{-z,0 texture{pigment{crackle metric.5 form.7*x solid color_map{[
>.3,rgb<1,1,0>][.5,rgb 1][.7,blue 1]}}}texture{pigment{crackle metric.5
>form.7*x color_map{[0,transmit 1][.8,rgb 0]}}}} // crackle variant #17
In a similar vein,
plane{z 20texture{pigment{crackle metric.05form x/1e9poly_wave.4color_map{[0rgb
1][1rgb 0]}}finish {ambient 1}}}
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
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More crackle fun. This pattern would also make a nice tile for stereograms!
#declare F=function{pattern{crackle metric 1}}#declare R=function(x,y,
z,r){F(sin(x/r)*r,y,cos(x/r)*r)}plane{-z,-15 pigment{function{R(x,y,z,
1)}triangle_wave frequency 2}finish{ambient 1}} // crackle variant #21
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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> Now, anybody else have some praises they want to share? :D
The command line box is possibly the greatest single enhancement to the
POV editor IMO.
Now all I need is for a 3.5 compliant Moray to be released <grin>
Bye for now,
Jamie.
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On Thu, 06 Sep 2001 16:29:08 +0200, Adrien Beau wrote:
>Darrell Miller wrote:
>>
>> is there a way to print ALL the documentation.. the help file is great.. but
>> i guess i'm old school and like using REAL paper for manuals...
>
>As for now, I think you're stuck (great CHM format!). Later,
>I think more formats will be available, as was the case for
>POV 3.1. Perhaps there will be a PDF or PostScript file?
Give me plain text any time. Please.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
6:34pm up 54 days, 20:40, 2 users, load average: 1.00, 1.00, 1.00
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More crackle fun.
#local F=function{pattern{crackle form x}}#declare G=function{pattern{
spiral1 3}}plane{-z,-30 finish{ambient 1}pigment{function{F(x,y,z)/3+G
(x/8,y/8,z/8)/8}color_map{[.2,rgb 0][.2,rgb 1]}}}// crackle variant #7
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Rune <run### [at] mobilixnet dk> wrote:
: #local F=function{pattern{crackle form x}}#declare G=function{pattern{
: spiral1 3}}plane{-z,-30 finish{ambient 1}pigment{function{F(x,y,z)/3+G
: (x/8,y/8,z/8)/8}color_map{[.2,rgb 0][.2,rgb 1]}}}// crackle variant #7
Use this color map and it will look even better:
color_map{[0 rgb 1][.1 rgb z][.25 rgb 0]}
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Maybe crackle needs a new name, I mean what has this to do with "crackle"?
> More crackle fun.
>
> #local F=function{pattern{crackle form x}}#declare G=function{pattern{
> spiral1 3}}plane{-z,-30 finish{ambient 1}pigment{function{F(x,y,z)/3+G
> (x/8,y/8,z/8)/8}color_map{[.2,rgb 0][.2,rgb 1]}}}// crackle variant #7
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
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"Vahur Krouverk" <vkr### [at] comtrade ee> wrote in message
news:3B97A37F.592D98A4@comtrade.ee...
>
> I haven't
> followed Rhino development and don't know, how far is v. 2.0 release
> date, so if this is not on next week, then perhaps they could put in
> support for mesh2.
Version 2 was released about a month ago.
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
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On Wed, 05 Sep 2001 19:05:33 +0200, Adrien Beau
<adr### [at] sycomore fr> wrote:
>The documentation is great!
POV would not be the same without the unbeaten user support. The
documentation is no exception.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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I have to reiterate a previous posting praising the documentation. The
compiled help version is sooooooo much easier to navigate, and I _really_
appreciate the include file reference! I think this version will save a lot
of RTFM questions on the newsgroups.
"Rune" <run### [at] mobilixnet dk> wrote in message
news:3b96560e@news.povray.org...
>
> Now, anybody else have some praises they want to share? :D
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"David Cook" <nos### [at] netdave com> wrote in message
news:3b98d6c9@news.povray.org...
> appreciate the include file reference! I think this version will save a lot
> of RTFM questions on the newsgroups.
Me too! Of course (sod's law) new features generate their own feature-requests.
The colours.inc reference has samples of the colours (great!) - how about the
same for stones, glass, metals, etc?
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David Cook <nos### [at] netdave com> wrote:
: I think this version will save a lot of RTFM questions on the newsgroups.
I think it's the opposite: Now that the documentation has more stuff,
there will be more questions to which the answer will be "RTFM" and thus the
number of "RTFM" question will increase. :)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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"Tom Melly" wrote:
> The colours.inc reference has samples of the colours (great!)
> - how about the same for stones, glass, metals, etc?
That would be way too big to include in the compiled documentation, but the
portfolio is probably just what you're looking for. Look in
\scenes\portfolio\
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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On 7 Sep 2001 10:49:36 -0400, Warp wrote:
>David Cook <nos### [at] netdave com> wrote:
>: I think this version will save a lot of RTFM questions on the newsgroups.
>
> I think it's the opposite: Now that the documentation has more stuff,
>there will be more questions to which the answer will be "RTFM" and thus the
>number of "RTFM" question will increase. :)
It's nice to be able to give people a number aswell if possible, I seem to
remember the 3.1 built in docs didn't have any numbering.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
8:10pm up 55 days, 22:16, 2 users, load average: 1.01, 1.02, 1.02
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"Steve" <ste### [at] zeropps uklinux net> wrote:
> It's nice to be able to give people a number aswell if possible, I seem
to
> remember the 3.1 built in docs didn't have any numbering.
Would be even nicer if the Contents of the help included the numbers. But
then again, typing the number in the index search is even better... ;)
- Nikodemus
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"Bjørn Vaggen Konestabo" wrote:
>
> I wish I could consider purchasing Rhino 2.0. :-/
> It's a testament to POV-Rays greatness that someone who's considering
> buying a $795 modelling package is using a free Raytracer.
True, but to be fair, a raytracing algorithm is fairly simple compared
to some of the other things involved in computer graphics.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Steve wrote:
>
> It's nice to be able to give people a number aswell if possible, I seem to
> remember the 3.1 built in docs didn't have any numbering.
They did. http://www.povray.org/docs/
--
Adrien Beau - adr### [at] free fr - http://adrien.beau.free.fr
Mes propos n'engagent que moi et en aucun cas mes employeurs
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