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I'm using POV-Ray 3.1g. The documentation includes an example of a surface
of revolution (see "Surface of Revolution Object" under the help index) for
creating a goblet. The image shown in the help file shows both front and
back sides of the object reflecting, but when I run the same code I get
reflection from the front only.
Is there some magic configuration option for enabling reflection from both
sides of a surface? What am I missing?
Thanks,
Mark Harris
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"Mark Harris" <mh### [at] cs appstate edu> wrote :
>
> Is there some magic configuration option for enabling reflection from both
> sides of a surface? What am I missing?
I just looked at it and it's not you, it's the sample code. They seem to
have forgotten to use the "open" command after the point list. That leaves a
cap on the surface which is reflecting the bluish gray background.
<3.0, 10.0>,
<4.0, 11.0>
open
^^^^ add that and it should help.
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Mark Harris wrote:
>
> I'm using POV-Ray 3.1g. The documentation includes an example of a surface
> of revolution (see "Surface of Revolution Object" under the help index) for
> creating a goblet. The image shown in the help file shows both front and
> back sides of the object reflecting, but when I run the same code I get
> reflection from the front only.
> Is there some magic configuration option for enabling reflection from both
> sides of a surface? What am I missing?
the "open" keyword, if I understand correctly your question.
As provided in the help file, the sor is ended with an horizontal
disc at both end.
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