 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
--
#default{finish{reflection 1}}text{ttf"ariblk.ttf""Tek".2,0 scale 3 translate-<3
,1,1>}sphere{1.6*z,1}sky_sphere{pigment{bozo colour_map{[0rgb 0][1rgb 1]}}}//tek
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> #default{finish{reflection 1}}text{ttf"ariblk.ttf""Tek".2,0 scale 3
translate-<3
> ,1,1>}sphere{1.6*z,1}sky_sphere{pigment{bozo colour_map{[0rgb 0][1rgb
1]}}}//tek
That's cheating!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Thu, 10 May 2001 00:25:38 +0200, Zeger Knaepen wrote:
>That's cheating!
But if that's cheating, then two of mine were cheats.
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I can't seem to render the sigs that use fonts even though the fonts are
installed into windows. Should I copy the fonts into the includes directory?
Nekar X
--
#local N=<-4,8,20>;#local K=<4,-8,20>;#local R=seed(0);union{#while((K-N).x>0)
#local X=N;#local N=N+<rand(R),rand(R),1>/30;#local N=(vlength(N-K)<vlength(X-K
)?N:2*X-N);sphere{<N.y,-N.x,N.z>,.2}sphere{N,.2}sphere{<-N.x-8,N.y,N.z>,.1//-NX
pigment{rgb N}}sphere{<N.x+8,-N.y,N.z>,.1 pigment{rgb N}}#end pigment{rgb 9}}
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nekar Xenos <j-p### [at] citywalk co za> wrote in message
news:3afa3345@news.povray.org...
> I can't seem to render the sigs that use fonts even though the fonts are
> installed into windows. Should I copy the fonts into the includes
directory?
>
Nope, add the following line to povray.ini
Library_Path=C:\Windows\Fonts
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thanks Gail.
Nekar
--
#local N=<-4,8,20>;#local K=<4,-8,20>;#local R=seed(0);union{#while((K-N).x>0)
#local X=N;#local N=N+<rand(R),rand(R),1>/30;#local N=(vlength(N-K)<vlength(X-K
)?N:2*X-N);sphere{<N.y,-N.x,N.z>,.2}sphere{N,.2}sphere{<-N.x-8,N.y,N.z>,.1//-NX
pigment{rgb N}}sphere{<N.x+8,-N.y,N.z>,.1 pigment{rgb N}}#end pigment{rgb 9}}
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Zeger Knaepen wrote:
>
> > #default{finish{reflection 1}}text{ttf"ariblk.ttf""Tek".2,0 scale 3
> translate-<3
> > ,1,1>}sphere{1.6*z,1}sky_sphere{pigment{bozo colour_map{[0rgb 0][1rgb
> 1]}}}//tek
>
> That's cheating!
>
So's this.
-------------
#include "x" //Simen Kvaal.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Tek <tek### [at] evilsuperbrain com> wrote:
: #default{finish{reflection 1}}text{ttf"ariblk.ttf""Tek".2,0 scale 3 translate-<3
: ,1,1>}sphere{1.6*z,1}sky_sphere{pigment{bozo colour_map{[0rgb 0][1rgb 1]}}}//tek
I think that the main idea of these type of signatures is obfuscation. That
is, you don't see what kind of image the code will generate and when you try
it you get a surprise. Also an important thing about an obfuscated signature
is that you can't easily see _how_ does it do what it does.
(Even when you can somehow see from the signature that it creates certain
types of objects and where are the, for examples, coordinates coded, you still
don't easily see what kind of image it will exactly produce and how the
coordinates are decoded.)
Another negative thing is that your signature requires a system-specific
font file only available to certain users, which contradicts the portable
nature of povray.
Without these things it's very easy to make even a one-liner. But that
doesn't have any challenge at all.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Warp <war### [at] tag povray org> wrote in message news:3afa64c4@news.povray.org...
> I think that the main idea of these type of signatures is obfuscation. That
> is, you don't see what kind of image the code will generate and when you try
> it you get a surprise. Also an important thing about an obfuscated signature
> is that you can't easily see _how_ does it do what it does.
Sorry, I'm a professional programmer and my tendency in any code (even pov) is
to make it as clear and simple to understand as is possible :) Just 'cause
something's hard to read doesn't make it clever.
Though, I appreciate the suprise element. I'll have to come up with another one.
--
#default{finish{reflection 1}}text{ttf"ariblk.ttf""Tek".2,0 scale 3 translate-<3
,1,1>}sphere{1.6*z,1}sky_sphere{pigment{bozo colour_map{[0rgb 0][1rgb 1]}}}//tek
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Perhaps something more like this (BTW, it's meant to look like my initials). And
just 1.5 lines!
--
plane{z,2 pigment{bozo colour_map{[.6rgb 1][.6rgb 0]}translate <.2,.4,.2>}finish
{ambient 1}} // Tekno Frannansa. www.evilsuperbrain.com.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|
 |