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Well, believe it or not, I did something that didn't involve isosurfaces or
donuts. If you want to sit around long enough for this to load in, you can
see an animation of a rotating wireframe hypercube (made with POV, of
course) at http://www.geocities.com/treshall/treshall.html . ( this
web-page and anim-gif weigh in at about 650K )
I may post the code in binaries.scene-files if I can ever get it cleaned up,
documented, and add a few more options (which depends on my not getting
excessive overtime at work.....a slim hope for the time being)
Quadhall
p.s. I will eventually get back to updating my isosurface page when my o.t.
slacks off.
p.p.s. POV still rules
Stay Alert
Trust No One
Always Bring A Towel
Keep Your Laser Handy
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