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Just upgraded to a PIII 800Mhz (256Mb) from a Celeron 400 (192Mb). I ran
skyvase before and after here are my results:
Before:
skyvase.pov
1024x768 AA 0.3
168 s total
After:
skyvase.pov
1024x768 AA 0.3
77 s total
I'm stoked!
Isosurfaces, here I come!
(email is up but webserver is still down)
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I guess this means I shouldn't mention the 1.1 Ghz AMD with 256 MB of RAM
and ATA100 30 GB RAID drives I just configured yesterday ;)
Shame it's my Dad's though, I've already done some quick benchmarks on RC5:
4.1 million keys/s. No doubt I'll be using it for network rendering of a
night time though >:)
Mwuhahaha!
I'd really like to try some MegaPOV stuff some time, since I've got enough
power now to try all the neat features :)
--
Lance.
http://come.to/the.zone
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Oh, rot!
I just can't seem to keep up!
;-)
Lance Birch <-> wrote in message news:3a67d118@news.povray.org...
> I guess this means I shouldn't mention the 1.1 Ghz AMD with 256 MB of RAM
> and ATA100 30 GB RAID drives I just configured yesterday ;)
>
> Shame it's my Dad's though, I've already done some quick benchmarks on
RC5:
> 4.1 million keys/s. No doubt I'll be using it for network rendering of a
> night time though >:)
>
> Mwuhahaha!
>
> I'd really like to try some MegaPOV stuff some time, since I've got enough
> power now to try all the neat features :)
>
> --
> Lance.
>
> http://come.to/the.zone
>
>
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That would be 2.18181818 times faster then. I went from a 500MHz to 800MHz
(both PIII) and had 1.8166666 times change.
I did the skyvase.pov too except per the POV-Ray Benchmark way.
The one constant remains, never fast enough.
Bob H.
"Halbert" <hal### [at] earth compudrivel com> wrote in message
news:3a67cd67$1@news.povray.org...
> Just upgraded to a PIII 800Mhz (256Mb) from a Celeron 400 (192Mb). I ran
> skyvase before and after here are my results:
> Before:
> skyvase.pov
> 1024x768 AA 0.3
> 168 s total
>
> After:
> skyvase.pov
> 1024x768 AA 0.3
> 77 s total
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In article <3a67d118@news.povray.org>, "Lance Birch" <-> wrote:
> I guess this means I shouldn't mention the 1.1 Ghz AMD with 256 MB of
> RAM and ATA100 30 GB RAID drives I just configured yesterday ;)
>
> Shame it's my Dad's though, I've already done some quick benchmarks
> on RC5: 4.1 million keys/s. No doubt I'll be using it for network
> rendering of a night time though >:)
>
> Mwuhahaha!
>
> I'd really like to try some MegaPOV stuff some time, since I've got
> enough power now to try all the neat features :)
Try the proximity pattern...that should cure you. ;-)
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Lance Birch <-> wrote in message news:3a67d118@news.povray.org...
> I'd really like to try some MegaPOV stuff some time, since I've got enough
> power now to try all the neat features :)
>
// disclamer: code below has been typed from memory, may contain errors and
probably won't look that great
#declare F_Crackle= function {pigment{crackle}}
isosurface {
function { BaseFunction(x,y,z)-noise3d(x,0,z)*2-noise3d(x*4,0,z*4)*0.5 -
F_Crackle(x,0,z)*1.5 - F_Crackle(x*6,0,z*6)*0.25}
threshold 0
method 2
eval
contained_by {box {<-20,-15,-20>,<20,7,20>}}
texture {
pigment {rgbf <0.85,0.85,1,0.5>}
finish {specular 0.7 roughness 0.01 reflection_min 0.2 reflection_max 0.5}
}
interior {
fade_distance 5
fade_power 2
}
}
// add lighting to taste
Two or three of those types of isosurface in a scene and my machine grinds
to a halt.
Gail
--
********************************************************************
* gsh### [at] monotix co za * System.dat not found. *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k *
********************************************************************
* If at first you don't succeed, call it version 1.0 *
********************************************************************
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Gail Shaw wrote:
>
> [slow isosurface code]
>
> Two or three of those types of isosurface in a scene and my machine grinds
> to a halt.
>
I would add:
global_settings{
ini_option "+QR"
radiosity{
count 2000
error_bound 0.01
}
}
so we can get equal rights for memory and CPU :-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Halbert" <hal### [at] earth compudrivel com> wrote in message
news:3a67cd67$1@news.povray.org...
> Just upgraded to a PIII 800Mhz (256Mb) from a Celeron 400 (192Mb). I ran
> skyvase before and after here are my results:
> Before:
> skyvase.pov
> 1024x768 AA 0.3
> 168 s total
>
> After:
> skyvase.pov
> 1024x768 AA 0.3
> 77 s total
>
I never tried rendering skyvase.pov before. Here are my results:
1024x768 AA 0.3
Windows (render priority HIGH)
540 s total
Not so good eh? No point me mentioning the spec of my clockwork,
steam-driven PC....
--
Andy Cocker
---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
---------------------------------------------------------------
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Pentium 166? Perhaps 200? It's really not about your speed, it's about your
patience!
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"Halbert" <hal### [at] earth compudrivel com> wrote in message
news:3a69a03e$1@news.povray.org...
> Pentium 166? Perhaps 200?
Yeah, P200 MMX. I find that it's the design of a scene that takes the time..
tweaking media parameters etc. I don't mind so much waiting for a final
render.
>It's really not about your speed, it's about your
> patience!
And your patience ran out? :-)
--
Andy Cocker
---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
---------------------------------------------------------------
Post a reply to this message
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