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The following craches POV-Ray:
#declare Tex =
texture {
pigment {
spotted
// color_map {[0,rgb 0][1,rgb 1]}
}
}
mesh {triangle {x, y, z texture {Tex}}}
// sphere {z,0.1 texture {Tex}}
It doesn't crash if a color_map is specified for the texture, or if the mesh
is replaced by another object.
Is this a known bug?
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 6)
/ Also visit http://www.povrayusers.org
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You are right, it crashes. I have never heard of this bug.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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Rune wrote:
>
> The following craches POV-Ray:
> It doesn't crash if a color_map is specified for the texture, or if the mesh
> is replaced by another object.
>
> Is this a known bug?
I do not think this is a known bug. In my version of Pov I get the
following error message -
--> Fatal Error: No textures in multi-texture CSG object.
--
Ken Tyler
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Rune wrote:
>
> The following craches POV-Ray:
>
> #declare Tex =
> texture {
> pigment {
> spotted
> // color_map {[0,rgb 0][1,rgb 1]}
> }
> }
> mesh {triangle {x, y, z texture {Tex}}}
> // sphere {z,0.1 texture {Tex}}
>
> It doesn't crash if a color_map is specified for the texture, or if the
> mesh is replaced by another object.
>
> Is this a known bug?
I knew about it. I may have posted a message about it in the 1998-9
time frame.
Regards,
John
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