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I have experimented with using heightfields to make smooth text. In a 2D
program I make some white text on a black background and then I blur it. The
problem is that the text becomes smooth not only in the depth direction; the
outline becomes smooth too, which is not good.
I think instead of blurring the text I need to use some kind of proximity
function on it. However, I don't know how to do it. MegaPov's proximity
pattern is too slow and grainy. Is there any freeware program that can do
what I need, or is there any special method I can use?
(I also experimented with using blobs for the smooth text, but it had the
same problem.)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
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/ Also visit http://www.povrayusers.org
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Rune wrote:
>I think instead of blurring the text I need to use some kind of proximity
>function on it.
look for the "level connector" at http://www.kivisalo.net/
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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"ingo" wrote:
> look for the "level connector" at http://www.kivisalo.net/
Thanks! Indeed a useful utility!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated December 17)
/ Also visit http://www.povrayusers.org
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Rune, the other way of doing this is create the text as a selection, expand
the selection, fill it with white, deselect, and then blur. Then add the
original text back over the top. This will give you a hard edge for the
front surface (which will allow you to retain the outline of the text), and
also a bevel fall off.
Hope this helps.
--
Lance.
http://come.to/the.zone
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