POV-Ray : Newsgroups : povray.general : When POVRay 3.5 Server Time
16 Oct 2026 02:14:03 EDT (-0400)
  When POVRay 3.5 (Message 1 to 23 of 23)  
From: Jonathan Rafael Ghiglia
Subject: When POVRay 3.5
Date: 14 Dec 2000 16:24:19
Message: <3a39393e.5845869@news.povray.org>
Is there anyone who knows when will POV 3.5 ready?
I'm really looking forward to reading the new documentation (MegaPov's
documentation is sometimes poor...)


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From: Bill DeWitt
Subject: Re: When POVRay 3.5
Date: 14 Dec 2000 16:32:57
Message: <3a393c89$1@news.povray.org>
"Jonathan Rafael Ghiglia" <j.l### [at] liberoit> wrote in message
news:3a39393e.5845869@news.povray.org...
> Is there anyone who knows when will POV 3.5 ready?
> I'm really looking forward to reading the new documentation (MegaPov's
> documentation is sometimes poor...)

    They are working on it even as we speak. It will be available as soon as
it is done. The provisionary schedule is tight but they hope to stick to the
latest revision of it, barring unforeseen circumstances and/or any other
obstacle. We have assurances that the progress is optimal and that a
satisfactory result is in the works. If there is an advance notification
that becomes public, it will be posted in the appropriate places and all
interested will be made aware of it.

--
What must underlie petitioners’ entire federal assault
on the Florida election procedures is an unstated lack of
confidence in the impartiality and capacity of the state
judges who would make the critical decisions if the vote
count were to proceed.  - Dissent : Supreme Court


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From: Chris Huff
Subject: Re: When POVRay 3.5
Date: 14 Dec 2000 16:51:58
Message: <chrishuff-10FAC7.16525614122000@news.povray.org>
In article <3a39393e.5845869@news.povray.org>, j.l### [at] liberoit 
(Jonathan Rafael Ghiglia) wrote:

> Is there anyone who knows when will POV 3.5 ready?

Please read the message "POV-Team Status Report - September 1, 2000" in 
povray.announce.frequently-asked-questions. It contains all the current 
public information.
Basically, the POV-Team is working on it. Nobody knows when it will be 
ready, and there is much work to do, but the final feature list has been 
decided, so there will be no major additions beyond what has been listed.


> I'm really looking forward to reading the new documentation (MegaPov's
> documentation is sometimes poor...)

If you can't find the answer in the documentation, just ask in 
povray.unofficial.patches. That's what that group is for... :-)

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Warp
Subject: Re: When POVRay 3.5
Date: 15 Dec 2000 06:23:57
Message: <3a39ff4d@news.povray.org>
Why everyone is so desperate?
  I personally prefer a well-tested and mature program later than a
half-hearted and buggy program now.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Roberto Ferrer de Amorim
Subject: Re: When POVRay 3.5
Date: 15 Dec 2000 08:46:23
Message: <3A3A1FDB.2A7046BB@comdesconto.com.br>
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

A little off-topic... but great one-liner, by the way. :-)


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From: Lutz-Peter Hooge
Subject: Re: When POVRay 3.5
Date: 15 Dec 2000 12:30:58
Message: <MPG.14a4741aca9ef6ef989685@news.povray.org>
Hello,

> A little off-topic... but great one-liner, by the way. :-)
Did you know what it does without compiling it?  

Lutz


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From: David Fontaine
Subject: Re: When POVRay 3.5
Date: 15 Dec 2000 17:12:49
Message: <3A3A9693.29B8A915@faricy.net>
Warp wrote:

>   I personally prefer a well-tested and mature program later than a
> half-hearted and buggy program now.

What? They still make those? ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Zeger Knaepen
Subject: Re: When POVRay 3.5
Date: 19 Dec 2000 04:38:38
Message: <3a3f2c9e$1@news.povray.org>
> >   I personally prefer a well-tested and mature program later than a
> > half-hearted and buggy program now.
>
> What? They still make those? ;)
I do.



--
ZK
http://www.povplace.be.tf


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From: Warp
Subject: Re: When POVRay 3.5
Date: 19 Dec 2000 04:40:25
Message: <3a3f2d09@news.povray.org>
Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote:
:> >   I personally prefer a well-tested and mature program later than a
:> > half-hearted and buggy program now.
:>
:> What? They still make those? ;)
: I do.

  Half-hearted buggy programs?-)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ian Burgmyer
Subject: Re: When POVRay 3.5
Date: 15 Jan 2001 11:51:20
Message: <3a632a88$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3a39ff4d@news.povray.org...
>   Why everyone is so desperate?
>   I personally prefer a well-tested and mature program later than a
> half-hearted and buggy program now.

Much agreed.

Personally, I don't even use half the features in POV (Plain Old POV), so
POV 3.5, or even MegaPOV probably wouldn't do me much good :-)

Until Moray supports it, that is.  Heh heh heh!

-Ian


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From: David Fontaine
Subject: Re: When POVRay 3.5
Date: 15 Jan 2001 21:46:36
Message: <3A63B4D3.FD42C674@faricy.net>
Ian Burgmyer wrote:

> Personally, I don't even use half the features in POV (Plain Old POV), so
> POV 3.5, or even MegaPOV probably wouldn't do me much good :-)

But you still use a lot, no? Just because you don't use everything in one
doesn't mean the other can't be useful. Even with a modeller, you could get
some limited use out of MegaPOV from new texture options like conserve_energy
and variable reflection. As for hand-coding there's all the more, like
trace() and isosurface. Even with Plain Old POV, there's features like poly
and macro you can't access with a modeller.


> Until Moray supports it, that is.  Heh heh heh!

Modellers are all good and fun, but they'll never be able to do things like
isosurface...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Rick [Kitty5]
Subject: Re: When POVRay 3.5
Date: 16 Jan 2001 06:05:12
Message: <3a642ae8@news.povray.org>
> > Until Moray supports it, that is.  Heh heh heh!
>
> Modellers are all good and fun, but they'll never be able to do things
like
> isosurface...

if povray can evaluate an iso surface, i am very sure with some creative
programming a modeller could do the same - and dont forget, in a modelling
environment you not allways after the same level of precision as the final
render.

all we need if a mfc programmer who understand iso functions to write a
moray plugin :)
--
Rick

POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
--


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From: Warp
Subject: Re: When POVRay 3.5
Date: 16 Jan 2001 10:51:27
Message: <3a646dfe@news.povray.org>
Rick [Kitty5] <ric### [at] kitty5com> wrote:
: if povray can evaluate an iso surface, i am very sure with some creative
: programming a modeller could do the same

  Raytracing an isosurface and creating a wireframe from an isosurface are
two different things.
  Both are perfectly possible, though.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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From: J-Print News
Subject: Re: When POVRay 3.5
Date: 17 Jan 2001 04:05:30
Message: <3a65605a@news.povray.org>
> > Modellers are all good and fun, but they'll never be able to do things
> like
> > isosurface...

Doesn't Rhino3d use iso surfaces? I know it uses mathematical functions to
model surfaces. If not, what s the difference. What's the difference between
nurbs and iso surfaces?

Nekar


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From: Lance Birch
Subject: Re: When POVRay 3.5
Date: 17 Jan 2001 04:50:34
Message: <3a656aea@news.povray.org>
> Modellers are all good and fun, but they'll never be able to do things
like
> isosurface...

With a small plugin, MAX does, which proves "they'll never be able to do
things like isosurface..." wrong.

--
Lance.

http://come.to/the.zone


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From: Vahur Krouverk
Subject: Re: When POVRay 3.5
Date: 17 Jan 2001 05:20:16
Message: <3A657293.3D3FBE7F@aetec.ee>
J-Print News wrote:
> 
> Doesn't Rhino3d use iso surfaces? I know it uses mathematical functions to
> model surfaces. If not, what s the difference. What's the difference between
> nurbs and iso surfaces?
> 
Rhino uses NURBS (non-uniform rational B-spline) surfaces. NURBS are
parametric surfaces, where surface is described by 2 additional
parametric values u and v. To put it bluntly, for NURBS surface there is
3 equations:
x = fx(u,v)
y = fy(u,v)
z = fz(u,v)
You run u and v values over given range (quite often it is from 0-1) and
calculate points (x,y,z) on surface.


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From: David Fontaine
Subject: Re: When POVRay 3.5
Date: 17 Jan 2001 19:12:40
Message: <3A6633BC.C00F0ACA@faricy.net>
Lance Birch wrote:

> With a small plugin, MAX does, which proves "they'll never be able to do
> things like isosurface..." wrong.

noooooooo ;)
isosurface in a (near) real-time GUI modeller? with any function you want?
wow

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Thorsten Froehlich
Subject: Re: When POVRay 3.5
Date: 18 Jan 2001 13:56:52
Message: <3a673c74$1@news.povray.org>
In article <3A6633BC.C00F0ACA@faricy.net> , David Fontaine 
<dav### [at] faricynet>  wrote:

> isosurface in a (near) real-time GUI modeller? with any function you want?

Isosurfaces in MegaPOV are very slow.  There are ways to calculate them with
the same/better precision but more than ten times faster...


    Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Christoph Hormann
Subject: Re: When POVRay 3.5
Date: 18 Jan 2001 14:25:55
Message: <3A674342.4456E4CD@gmx.de>
Thorsten Froehlich wrote:
> 
> Isosurfaces in MegaPOV are very slow.  There are ways to calculate them with
> the same/better precision but more than ten times faster...
> 

Do i hear some plans for improvements, or is it just my hope for
accelerating those endless isosurface renders?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Ron Parker
Subject: Re: When POVRay 3.5
Date: 18 Jan 2001 14:26:56
Message: <slrn96egs2.hr0.ron.parker@fwi.com>
On Thu, 18 Jan 2001 20:25:54 +0100, Christoph Hormann wrote:
>
>
>Thorsten Froehlich wrote:
>> 
>> Isosurfaces in MegaPOV are very slow.  There are ways to calculate them with
>> the same/better precision but more than ten times faster...
>> 
>
>Do i hear some plans for improvements, or is it just my hope for
>accelerating those endless isosurface renders?

Yes, you either hear plans for improvements or it's your hope for 
accelerating those endless isosurface renders.  Or both.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: Christoph Hormann
Subject: Re: When POVRay 3.5
Date: 18 Jan 2001 14:31:00
Message: <3A674473.CEA944BF@gmx.de>
Ron Parker wrote:
> 
> 
> Yes, you either hear plans for improvements or it's your hope for
> accelerating those endless isosurface renders.  Or both.
> 

Thanks for that unambiguous answer. ;-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Chris Huff
Subject: Re: When POVRay 3.5
Date: 19 Jan 2001 21:07:41
Message: <chrishuff-A11C99.21084719012001@news.povray.org>
In article <3a673c74$1@news.povray.org>, "Thorsten Froehlich" 
<tho### [at] trfde> wrote:

> Isosurfaces in MegaPOV are very slow.  There are ways to calculate 
> them with the same/better precision but more than ten times faster...

Are you talking about tesselating them first, and rendering the mesh? 
(As is done with modellers...)
Or something else? A specific flaw in the algorithm used in the 
isosurface patch?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Thorsten Froehlich
Subject: Re: When POVRay 3.5
Date: 20 Jan 2001 20:25:19
Message: <3a6a3a7f$1@news.povray.org>
In article <chrishuff-A11C99.21084719012001@news.povray.org> , Chris Huff 
<chr### [at] maccom>  wrote:

> Are you talking about tesselating them first, and rendering the mesh?
> (As is done with modellers...)
> Or something else? A specific flaw in the algorithm used in the
> isosurface patch?

Lets wait a few weeks with this :-)


    Thorsten


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