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Hi,
I've been playing around with one scene I have. In order to give it a good
background, I have decided to add a body of water, but I'm at a loss over
how to model it correctly.
Should I try an isosurface? If so, any ideas on the function (RMF?)?
Thanks!
Yann
--
--------------------------------------------------------------------
Yann Ramin atr### [at] atrustrivalie eu org
Atrus Trivalie Productions www.redshift.com/~yramin
AIM oddatrus
Marina, CA http://profiles.yahoo.com/theatrus
IRM Developer Network Toaster Developer
SNTS Developer KLevel Developer
Electronics Hobbyist person who loves toys
Build a man a fire, and he's warm for a day.
Set a man on fire, and he'll be warm for the rest of his life.
"I'm prepared for all emergencies but totally unprepared for everyday
life."
--------------------------------------------------------------------
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Yann Ramin wrote:
>
> Hi,
>
> I've been playing around with one scene I have. In order to give it a good
> background, I have decided to add a body of water, but I'm at a loss over
> how to model it correctly.
>
> Should I try an isosurface? If so, any ideas on the function (RMF?)?
>
> Thanks!
>
> Yann
RMF is often a good idea for water, although some addidtional linear waves
are often better for sea water. If you only need a background you do not
necessarily need an isosurface but can use a normal to speed things up.
There are some sample pictures on different finish settings for water on
my site.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Yann Ramin wrote:
>
> Hi,
>
> I've been playing around with one scene I have. In order to give it a good
> background, I have decided to add a body of water, but I'm at a loss over
> how to model it correctly.
>
> Should I try an isosurface? If so, any ideas on the function (RMF?)?
RMF makes good water; if you want something messier, you could modify
the function with wrinkles (or, depending on how you're using the water,
and especially how you're lighting it, wrinkles by themselves can work
pretty well).
-Xplo
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>Should I try an isosurface? If so, any ideas on the function (RMF?)?
I posted an example of some isosurface water code to
povray.text.scene-files, title :'Isowater' on the 5th November 2000. It uses
an RMF isosurface, but you may want to add some other function probably
wrinkles if you are going for an ocean type scene.
I hope it's of use.
Kev
http://web.libertysurf.co.uk/kevin.ellis
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