 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I'm sure this question's been asked before but I can't find where.
How can I stop radiosity from totally obliterating an object's normal?
Is there any way to do this without altering radiosity settings, because
it's taken me ages to get these right for my scene?
Many thanks
Steve
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
sacrofts wrote:
>How can I stop radiosity from totally obliterating an object's normal?
In standard POV, no. In MegaPOV, yes, use 'normal on' in the radiosity
block.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <3a22c640@news.povray.org>, "sacrofts"
<sac### [at] tinyonline co uk> wrote:
> I'm sure this question's been asked before but I can't find where.
> How can I stop radiosity from totally obliterating an object's normal?
> Is there any way to do this without altering radiosity settings, because
> it's taken me ages to get these right for my scene?
What version of POV are you using? MegaPOV radiosity is quite a bit
different from the radiosity in the current official version, and has a
special feature that optionally includes normals in the radiosity
calculations(I think you simply put "normal on" in the radiosity block).
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thanks both,
I'm using MegaPov, so I'll go straight to it! Must of missed it in the
docs :-)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |