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I had an orthographic camera pointed at a height field so that the hf just
managed to fill the screen. The camera was perpendicular to the hf. POV
got to the last line and then crashed. Does anyone know what is going on?
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> I had an orthographic camera pointed at a height field so that the hf just
> managed to fill the screen. The camera was perpendicular to the hf. POV
> got to the last line and then crashed. Does anyone know what is going on?
Hmm... I don't know... maybe something in your height field image?
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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Steven Jones <ste### [at] tsn cc> wrote:
> I had an orthographic camera pointed at a height field so that the hf just
> managed to fill the screen. The camera was perpendicular to the hf. POV
> got to the last line and then crashed. Does anyone know what is going on?
Possible a precision error of some sort (which seem to be reasonably common
with height-fields) - you could try finishing the rendering using the +C
command line option. Failing that, cropping the image (and giving thanks
that POV-Ray allows you to buffer the output to disk!) should be fine in
this case. Generally, moving the camera position/look_at very slightly
should stop the crash.
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Crashing is ALWAYS a bug.
It doesn't matter how wrong the input is, the program should never crash
(if the input is wrong, the correct behaviour is to issue an error, not
crashing).
A concrete example scene could be good for testing this bug.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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I tried making an example file but I couldn't reproduce the bug, the file
worked perfectly! The program decided to make a liar out of me. At least
now I can use this to make my maps for Virtual Sailor.
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