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Anyone know the best (i.e. fastest rendering) way to make a seamless "loop-
the-loop" track?
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None wrote:
>
> Anyone know the best (i.e. fastest rendering) way to make a seamless
> "loop-the-loop" track?
Render one frame. That loops fairly smoothly.
Regards,
John
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On 2 Oct 2003 13:53:53 -0400, None <Non### [at] onca> wrote:
>Anyone know the best (i.e. fastest rendering) way to make a seamless "loop-
>the-loop" track?
A bit more detail would help:-}
Regards
Stephen
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"None" <Non### [at] onca> wrote in message
news:Xns### [at] 204213191226...
> Anyone know the best (i.e. fastest rendering) way to make a seamless
"loop-
> the-loop" track?
If you just mean repeating a series of images, then I would assume that you
would be better off looping them in an external application, rather than
waste rendering time producing identical bitmaps.
Beyond that, what John and Steve said.
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I'm pretty sure this person meant a loop-the-loop as in
a track that goes in a loop. i.e. flips over.
Like the old electronic cars we had as kids? on the
race-track? with the triggers that would speed it up.
It would get to a point where it would go up...up...up
and around in a circle, upside down at one point?
some people call that a loop-the-loop, or loop-de-loop.
i.e. from the side: ___.O.____
"Tom Melly" <fam### [at] tomandlucouk> wrote in message
news:3f7c95a9$1@news.povray.org...
> "None" <Non### [at] onca> wrote in message
> news:Xns### [at] 204213191226...
> > Anyone know the best (i.e. fastest rendering) way to make a seamless
> "loop-
> > the-loop" track?
>
> If you just mean repeating a series of images, then I would assume that
you
> would be better off looping them in an external application, rather than
> waste rendering time producing identical bitmaps.
>
> Beyond that, what John and Steve said.
>
>
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If I'm right, you want to make a race track type loop? up up up and around?
if so, a simple bezier patch might work. If you use Moray, it has a
totorial
on how to make bezier patches...and in the tutorial, they show you how to
twist one into a twisted ribbon type shape. If the array was big enough
length
wise, and you played with it enough, I'm pretty sure you could get a loop,
instead
of just a twisting ribbon.
might want to download the software (if you don't already have it), and
check it out.
http://www.stmuc.com/moray/
"None" <Non### [at] onca> wrote in message
news:Xns### [at] 204213191226...
> Anyone know the best (i.e. fastest rendering) way to make a seamless
"loop-
> the-loop" track?
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John VanSickle <evi### [at] hotmailcom> wrote in
news:3F7C6B47.A91B0772@hotmail.com:
Thanks John, I'm sorry I didn't explain what "loop-the-loop" track is.
sOda figured me out, I meant a track loop, like in a roller coaster loop or
actually more like the old "Hot Wheels" miniature car plastic track loops.
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Stephen McAvoy <McA### [at] aolcom> wrote in
news:muqonv0jdm9v73g2t5gpp02n7auk4sq9mn@4ax.com:
> A bit more detail would help:-}
Good point, sOda figured me out though.
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"-s0da-" <ske### [at] msncom> wrote in news:3f7ca757$1@news.povray.org:
> I'm pretty sure this person meant a loop-the-loop as in
> a track that goes in a loop. i.e. flips over.
Yes, exactly! Also like they used to have with "Hot Wheels" miniature car,
a plastic track loop. You let go of the car from the top of the track, it
goes down and "loops the loop" without falling and continues down the
track.
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"-s0da-" <ske### [at] msncom> wrote in
news:3f7ca8fd$1@news.povray.org:
> If I'm right, you want to make a race track type loop? up up up and
> around?
Yup, a race track loop, exactly.
> if so, a simple bezier patch might work. If you use Moray, it has a
> totorial
> on how to make bezier patches...and in the tutorial, they show you how
> to twist one into a twisted ribbon type shape. If the array was big
> enough length
> wise, and you played with it enough, I'm pretty sure you could get a
> loop, instead
> of just a twisting ribbon.
>
> might want to download the software (if you don't already have it),
> and check it out.
>
> http://www.stmuc.com/moray/
Ok, thanks, I don't have Moray. I'll check it out, but I think it's
shareware. I'll see if I can make a bezier patch mathematically first.
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