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I just felt like saying thanks to the development team. after years of
playing with pov, i'm still in love with it. you guys rock for keeping it
free and up to date.
keep up the good work,
ross.
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Ross Litscher wrote:
> I just felt like saying thanks to the development team. after years of
> playing with pov, i'm still in love with it. you guys rock for keeping it
> free and up to date.
Indeed!
I often see artwork done with other renderer, most of the time cracked
version because they cost too much (for example 3DS) and still, I feel
povray's artwork is nicier(?)...
So long and thanks for all the fish!
Xilo
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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> > I just felt like saying thanks to the development team. after years
of
> > playing with pov, i'm still in love with it. you guys rock for
keeping it
> > free and up to date.
Me too, awesome work!
> I often see artwork done with other renderer, most of the time
cracked
> version because they cost too much (for example 3DS) and still, I feel
> povray's artwork is nicier(?)...
I've had multiple discussions with a Maya user, and I think we'll never
agree. =) But at least I feel better because I don't have to crack my
software.
I'm having a hard time trying to explain why POV-Ray rocks so much, I
guess it's love *sigh* like Ross said ;)
> So long and thanks for all the fish!
Here I am, brain the size of a planet..
Life, don't talk to me about life..
-Peter
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Indeed. Thank you very much POV development team!
"Ross Litscher" <lit### [at] osuedu> wrote in message
news:3eca8654$1@news.povray.org...
> I just felt like saying thanks to the development team. after years of
> playing with pov, i'm still in love with it. you guys rock for keeping it
> free and up to date.
>
> keep up the good work,
> ross.
>
>
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> I've had multiple discussions with a Maya user, and I think we'll never
> agree. =) But at least I feel better because I don't have to crack my
> software.
Exactly! =)
> I'm having a hard time trying to explain why POV-Ray rocks so much, I
> guess it's love *sigh* like Ross said ;)
Very possible!...
>>So long and thanks for all the fish!
>
> Here I am, brain the size of a planet..
> Life, don't talk to me about life..
Wow... I'm speechless!...
Xilo
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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Thanks for the "thanks." :-) Such comments make this more enjoyable.
-Nathan
"Ross Litscher" <lit### [at] osuedu> wrote...
> I just felt like saying thanks to the development team. after years of
> playing with pov, i'm still in love with it. you guys rock for keeping it
> free and up to date.
>
> keep up the good work,
> ross.
>
>
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Ross Litscher wrote:
>
> I just felt like saying thanks to the development team. after years of
> playing with pov, i'm still in love with it. you guys rock for keeping it
> free and up to date.
I've been using the program for about 7 years now and my association with
members of the POV-Team dates back about 5 of those years. I have never once
regretted the time I have spent in that association and in helping with the
promotion of their product. That it has managed to remain free and in active
development for so long is a major accomplishment and the adulation you give
to the POV-Team as a collective is well deserved.
POV-Ray - Live long and prosper.
--
Ken Tyler
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Thanks indeed, for this great tool !!
Ross Litscher wrote:
> I just felt like saying thanks to the development team. after years of
> playing with pov, i'm still in love with it. you guys rock for keeping it
> free and up to date.
>
> keep up the good work,
> ross.
>
>
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"Nathan Kopp" <pov### [at] nkoppmailshellcom> wrote in
news:3ecc3e6e$1@news.povray.org:
> Thanks for the "thanks." :-) Such comments make this more enjoyable.
>
> -Nathan
>
Let me add another "Thank You!" to the whole team. POV-Ray is truly
amazing in every way.
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I also would like to thank the POV-ray Team for a Great program.
Before I found POV (DOS version 3.1) I only worked with 256 colors at most. I
had a old 386 133Hz computer. POV was my introduction to true color. I got most
of my other graphic programs to support POV. I even upgrade my computer several
times to support it. You can never have a fast enough render.
I guess what I'm trying to say is with out POV I don't know what I'd be doing
now.
Thanks again!
--
Have Fun!
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