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The final version of POV-Tree (Java-based tree generator) is available
here:
http://propro.ru/go/Wshop/tools/tools.html
The source files are available as well.
The final version has interactive tree editor and supports UV-mapping.
See README.txt for details.
Gena.
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in news:3EA4E7EC.C4BB99B2@mail.com Gena Obukhov wrote:
> The final version of POV-Tree (Java-based tree generator) is available
>
Thank you!
Ingo
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Thank you!
You might want to post to povray.binaries.utilities too, unless
that violates cross-posting rules.
"Gena Obukhov" <obu### [at] mailcom> wrote in message
news:3EA4E7EC.C4BB99B2@mail.com...
> The final version of POV-Tree (Java-based tree generator) is available
> here:
> http://propro.ru/go/Wshop/tools/tools.html
> The source files are available as well.
>
> The final version has interactive tree editor and supports UV-mapping.
> See README.txt for details.
>
> Gena.
>
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3ea58dd0$1@news.povray.org...
> Thank you!
>
> You might want to post to povray.binaries.utilities too, unless
> that violates cross-posting rules.
Not only to p.b.u. but also to povray.news-submission, I think it's
a great new and should be in the povray webpage.
A fantastic program, thank you very much Gena, .
Bye
Txemi Jendrix
http://www.txemijendrix.com
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> Not only to p.b.u. but also to povray.news-submission, I think it's
> a great new and should be in the povray webpage.
I should have checked it first :-(
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Gena Obukhov wrote:
> The final version of POV-Tree (Java-based tree generator) is available
> here:
> http://propro.ru/go/Wshop/tools/tools.html
> The source files are available as well.
>
> The final version has interactive tree editor and supports UV-mapping.
> See README.txt for details.
>
> Gena.
It's be really nice if it could generate actual POV output...
It's always seemed really wasteful to me to 'build' the tree every render.
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> It's be really nice if it could generate actual POV output...
What do you mean?
You can export tree in mesh format. This way you don't have
to 'build' tree every render. You have to do that only if you
save tree as include file for TOMTREE macro. In order to
reduce parsing time in this case you can use modified version
of tomtree macro which I posted in p.b.s.-f. some time ago.
It works about 6-7 times faster.
Gena.
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In article <3EA4E7EC.C4BB99B2@mail.com>,
Gena Obukhov <obu### [at] mailcom> wrote:
> The final version of POV-Tree (Java-based tree generator) is available
> here:
> http://propro.ru/go/Wshop/tools/tools.html
> The source files are available as well.
Seems to work well under Mac OS X 10.2.5. That's a huge number of
options though...maybe it needs a tree-generator-parameters generator,
to produce slightly different trees of specific types.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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> Seems to work well under Mac OS X 10.2.5. That's a huge number of
> options though...maybe it needs a tree-generator-parameters generator,
> to produce slightly different trees of specific types.
You can play with 'randomness' parameter for different tree elements
to change their distribution.
Gena.
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Gena wrote:
>> It's be really nice if it could generate actual POV output...
>
> What do you mean?
> You can export tree in mesh format. This way you don't have
> to 'build' tree every render. You have to do that only if you
> save tree as include file for TOMTREE macro. In order to
> reduce parsing time in this case you can use modified version
> of tomtree macro which I posted in p.b.s.-f. some time ago.
> It works about 6-7 times faster.
>
> Gena.
Ahh, okay, I'll have to try that. As for meshs, I try to avoid them when
possible, they just seem... un POVlike.
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