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From: Gena Obukhov
Subject: POV-Tree
Date: 29 Jan 2003 11:03:19
Message: <3E37F9D3.5DD2910D@mail.com>
Finally I've finished beta version of POV-Tree. This is
tree generator based on TOMTREE macro and written
in Java. Key features:

- load/save include files for TOMTREE macro
- GUI for numerous TOMTREE parameters
- color chooser for leaves and bark
- preview (not so fast for very detailed trees)
- mesh export

See screenshort and some examples in p.b.i
You can download POV-Tree here:
http://propro.ru/go/Wshop/tools/tools.html
See README.txt for installation info.

Gena


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From: ingo
Subject: Re: POV-Tree
Date: 29 Jan 2003 11:39:50
Message: <Xns9312B3FF26F6Dseed7@povray.org>
in news:3E37F9D3.5DD2910D@mail.com Gena Obukhov wrote:

> This is
> tree generator based on TOMTREE macro and written
> in Java

Very usefull!

Thanks,

Ingo


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From: Shay
Subject: Re: POV-Tree
Date: 29 Jan 2003 11:44:22
Message: <3e3804e6$1@news.povray.org>
"Gena Obukhov" <obu### [at] mailcom> wrote in message
news:3E37F9D3.5DD2910D@mail.com...
|
| Finally I've finished beta version of POV-Tree. This is
| tree generator based on TOMTREE macro and written
| in Java.

Is it possible to show a wireframe of one of the trees? I am curious
what form the mesh uses.

My second question is why did you use all of that *painfully* slow CSG
subtraction for your Loneliness IRTC entry when you obviously know your
way around meshes?!?!

 -Shay


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From: Andreas Kreisig
Subject: Re: POV-Tree
Date: 29 Jan 2003 11:59:46
Message: <3e380881@news.povray.org>
Gena Obukhov wrote:

> Finally I've finished beta version of POV-Tree. This is
> tree generator based on TOMTREE macro and written
> in Java. Key features:

Very nice! It makes the use of TOMTREE much easier. BTW: it runs well on 
Linux with Java 1.3.1

Regards,
Andreas


-- 
http://www.render-zone.com


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From: Gena
Subject: Re: POV-Tree
Date: 29 Jan 2003 13:22:38
Message: <3E381BED.91647F31@mail.com>
> Is it possible to show a wireframe of one of the trees? I am curious
> what form the mesh uses.

You can estimate shape (thickness etc.) checking 'Sphere' checkbox
in Preview tab. Just be aware that it's slower than lines preview. Right
now POV-Tree doesn't have mesh preview. Maybe later on I'll add
OpenGL support and make shaded mesh preview.

> My second question is why did you use all of that *painfully* slow CSG
> subtraction for your Loneliness IRTC entry when you obviously know your
> way around meshes?!?!

It was more easier for me :) Maybe next time I'll use triangles.

Gena.


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From: Christoph Hormann
Subject: Re: POV-Tree
Date: 29 Jan 2003 13:43:48
Message: <3E3820E4.A60779A6@gmx.de>
Gena Obukhov wrote:
> 
> Finally I've finished beta version of POV-Tree. This is
> tree generator based on TOMTREE macro and written
> in Java. Key features:
> 
> [...]

Looks very nice although i will first have to learn about the usage of all
those parameters...  Maybe you should consider including some short
tooltips or similar for them.

BTW, installing Java was a real pain.  I don't understand why a successful
firm like Sun simply can't  put together an installation package that
works.  And when you download the 35 Mb documentation package and think
you find some information solving the problems in there you are completely
mistaken.  (oops, i'm getting off-topic here...)

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______


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From: Thorsten Froehlich
Subject: Re: POV-Tree
Date: 29 Jan 2003 13:51:47
Message: <3e3822c3$1@news.povray.org>
In article <3E3820E4.A60779A6@gmx.de> , Christoph Hormann 
<chr### [at] gmxde>  wrote:

> BTW, installing Java was a real pain.  I don't understand why a successful
> firm like Sun simply can't  put together an installation package that
> works.  And when you download the 35 Mb documentation package and think

Well, OS vendor sabotage is always a good explanation for this, and it
wouldn't be the first time either...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Slime
Subject: Re: POV-Tree
Date: 29 Jan 2003 14:00:38
Message: <3e3824d6$1@news.povray.org>
> Finally I've finished beta version of POV-Tree. This is
> tree generator based on TOMTREE macro and written
> in Java.

Am I the only one really excited by this? This program looks awesome from
that image you posted. It looks like a mini-x-frog or something. Does it not
do anything that we couldn't do before?

 - Slime
[ http://www.slimeland.com/ ]


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From: Gena
Subject: Re: POV-Tree
Date: 29 Jan 2003 14:30:29
Message: <3E382BD4.63BA4244@mail.com>
> Looks very nice although i will first have to learn about the usage of all
> those parameters...  Maybe you should consider including some short
> tooltips or similar for them.

It's there already :) Just click on 'T' icon which is left to each parameter.

> BTW, installing Java was a real pain.  I don't understand why a successful
> firm like Sun simply can't  put together an installation package that
> works.  And when you download the 35 Mb documentation package and think
> you find some information solving the problems in there you are completely
> mistaken.  (oops, i'm getting off-topic here...)

There are so many docs for Java... Usualy when I have any question I go
to java.sun.com and search through their site.

Gena.


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From: Kevin Loney
Subject: Re: POV-Tree
Date: 29 Jan 2003 14:46:35
Message: <3e382f9b@news.povray.org>
This will definatly be finding a use in my irtc entry =)

--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg"
,r,1))-97;disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4
pigment{rgb 10}}_(r+1)#end#end _(1)//KL


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