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From: Mark M Wilson
Subject: Partial sweeping around an axis
Date: 4 Dec 2002 13:38:22
Message: <3DEE4B86.30200@att.net>
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Is there a way with SOR and lathe objects to limit the sweep to an arc
of x degrees, where 0 < x < 360 ? -- WITHOUT differencing of any kind?
--Thanks
MMW
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In article <3DE### [at] attnet>, Mark M Wilson <mrm### [at] attnet>
wrote:
> Is there a way with SOR and lathe objects to limit the sweep to an arc
> of x degrees, where 0 < x < 360 ? -- WITHOUT differencing of any kind?
Well, you could use intersections instead...not what you want, I think.
There is no way to do that without some kind of CSG or clipped_by.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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It seems like it _should_ be possible, considering how verbally easy the
idea is to convey -- not that there's necessarily a correlation between
the way an idea is expressed in words rather than equations! :-)
Maybe a feature for a future version?
--Mark
Christopher James Huff wrote:
> In article <3DE### [at] attnet>, Mark M Wilson <mrm### [at] attnet>
> wrote:
>
>
>>Is there a way with SOR and lathe objects to limit the sweep to an arc
>>of x degrees, where 0 < x < 360 ? -- WITHOUT differencing of any kind?
>>
>
> Well, you could use intersections instead...not what you want, I think.
> There is no way to do that without some kind of CSG or clipped_by.
>
>
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In article <3DE### [at] attnet>, Mark M Wilson <mrm### [at] attnet>
wrote:
> It seems like it _should_ be possible, considering how verbally easy the
> idea is to convey -- not that there's necessarily a correlation between
> the way an idea is expressed in words rather than equations! :-)
>
> Maybe a feature for a future version?
It would be very easy to do, and maybe it will someday be
implemented...but there is already an easy way to do it, using CSG or
clipped_by, and it is a very special-purpose feature, so there probably
isn't much interest.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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> It seems like it _should_ be possible, considering how verbally easy the
> idea is to convey -- not that there's necessarily a correlation between
> the way an idea is expressed in words rather than equations! :-)
The math behind it would be exactly the same as the math behind a CSG.
Why can't you use a CSG?
- Slime
[ http://www.slimeland.com/ ]
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Since you had replied to my earlier posting about efficiency of CSG op's
and bounding, you may have gathered that I'm "on a mission" to root out
inefficiently coded CSG's, so I suppose I'm a little overzealous now in
trying to find the most efficient ways of describing some of my scene
elements. :-)
--MMW
Christopher James Huff wrote:
>
> It would be very easy to do, and maybe it will someday be
> implemented...but there is already an easy way to do it, using CSG or
> clipped_by, and it is a very special-purpose feature, so there probably
> isn't much interest.
>
>
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I've nothing against CSG's; see my reply to CJH's posting (12-04-02,
2:38 pm) on this thread.
--MMW
Slime wrote:
> Why can't you use a CSG?
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
>
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In article <3dee7287$1@news.povray.org>, "Slime" <slm### [at] slimelandcom>
wrote:
> The math behind it would be exactly the same as the math behind a CSG.
Not really. An intersection or difference with 2 planes does quite a bit
more than necessary for this, there are a lot of possible optimizations
that could save some processing power. It is too little for too much of
a special case to get anyone excited about it though...
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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"Mark M Wilson" <mrm### [at] attnet> wrote in message
news:3DE### [at] attnet...
> I'm "on a mission" to root out inefficiently coded CSG's,
> so I suppose I'm a little overzealous now in
> trying to find the most efficient ways of describing some of my scene
> elements. :-)
> --MMW
Then code what you can as a mesh approximation, and stop top posting. A
partial lathe mesh would be simple. I'm sure that some have done it, and
there is likely an example somewhere in p.b.s-f.
-Shay
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What's "top posting?" Whatever it is, it seems to really bother you!
Mind your tone.
Shay wrote:
> and stop top posting.
> A partial lathe mesh would be simple.
Sorry, not for this newbie. ;-)
--Mark
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