POV-Ray : Newsgroups : povray.general : prism/polygon c++ project. Server Time
18 Nov 2024 03:16:50 EST (-0500)
  prism/polygon c++ project. (Message 1 to 4 of 4)  
From: Leroy Whetstone
Subject: prism/polygon c++ project.
Date: 22 Oct 2002 14:48:48
Message: <3DB5B80C.502189DF@joplin.com>
I just learning C++. I'm using one of my old Qbasic programs I wrote to make
polygons and prisms as a guide. I'm turning it into a windows 98 program.

I like the old qbasic program, I still use it from time to time. The only reason
I've haven't released it is that it's locked into using certain directories for
file storage. This new version will correct that.

Is there any interest in this program?

And what kind of  file format  would be best?
By 'file format' I mean the way POV reads the prism/polygon file. Maybe an
example would be better.

Pov file:                                          Prism file:
#include "name.prm"                #declare Thing= prism{...}
object{Thing ...}

OR

Pov file:                                                 Prism file:
object{#include "name.prm" ...}         prism{....}

Or should my program be able to do both?

All my old files are in the first format. If there is enough interest in the
second format I'll go that rout, then convert all my old Pov's as needed.

--
Have Fun!


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From: Leroy Whetstone
Subject: Re: prism/polygon c++ project.
Date: 29 Oct 2002 14:56:54
Message: <3DBF0272.A26F047A@joplin.com>
By the over welming replies I guess I can make this program compatible with my old
program files.

--
Have Fun!


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From: St 
Subject: Re: prism/polygon c++ project.
Date: 29 Oct 2002 17:18:18
Message: <3dbf092a@news.povray.org>
"Leroy Whetstone" <lrw### [at] joplincom> wrote in message
news:3DBF0272.A26F047A@joplin.com...

   Hey, Leroy, I'm sorry, but I know nothing about programming, but just keep
plodding on my friend, you'll find your goal.  :)

     ~Steve~


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From: Leroy Whetstone
Subject: Re: prism/polygon c++ project.
Date: 5 Nov 2002 02:27:56
Message: <3DC78D5C.3911EDAB@joplin.com>
Thanks!

I will....

--
Have Fun!


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