POV-Ray : Newsgroups : povray.general : POV crash Server Time
6 Nov 2024 14:25:02 EST (-0500)
  POV crash (Message 1 to 7 of 7)  
From: Timothy R  Cook
Subject: POV crash
Date: 12 Aug 2002 12:01:34
Message: <3D57DBDC.4070201@scifi-fantasy.com>
At 1% of image with code

sphere_sweep {
   //linear_spline                 // linear curve
   cubic_spline                  // alternative spline curves
   //b_spline
   600,                              // number of specified sphere positions
#declare Seed=seed(0);
#declare N=1;
#while(N<=300)
#declare Theta=rand(Seed)*360;
#declare Z=rand(Seed)*0.5+1.2;
#declare R=rand(Seed)*0.25+((Z-1.2)*0.5);
#declare X=R*cos(Theta);
#declare Y=R*sin(Theta);
<X, Y, Z> 0.02
#declare N=N+1;
#end
#declare Seed=seed(0);
#declare N=1;
#while(N<=300)
#declare Theta=rand(Seed)*360;
#declare Z=rand(Seed)*0.1+1.7;
#declare R=rand(Seed)*1+((Z-1.7)*2);
#declare X=R*cos(Theta);
#declare Y=R*sin(Theta);
<X, Y, Z> 0.02
#declare N=N+1;
#end
/*
   texture{
     pigment{
       color rgb <0.55, 0.5, 0.45>
     }
     finish{
       ambient 0.5
       diffuse 0.5
       brilliance 1.5
       specular 0.5
       roughness 0.01
       reflection 0.2
     }
   }
*/
   texture{
     pigment{
       color rgb <1.0, 1.0, 1.0>
     }
   }
}

and while running the 'blank screen' screensaver, it gave the following
error:

The POV-Ray core rendering code caused an access violation exception.
It is STRONGLY RECOMMENDED that you save your work and exit the program 
before attempting the render again.
(Note that if internal structures have been damaged POV-Ray may crash 
immediately after you click OK).

What's up with that, and how do I solve the problem?

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Tom Melly
Subject: Re: POV crash
Date: 12 Aug 2002 12:14:57
Message: <3d57df01$1@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3D5### [at] scifi-fantasycom...

<snip>

Seems okay here under win2000 - has it crashed more than once?


Post a reply to this message

From: Timothy R  Cook
Subject: Re: POV crash
Date: 12 Aug 2002 12:16:36
Message: <3D57DF61.3030209@scifi-fantasy.com>
Tom Melly wrote:
> Seems okay here under win2000 - has it crashed more than once?

Not yet, I'm rerunning it with screensaver turned off to see if
that was the problem.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Timothy R  Cook
Subject: Re: POV crash
Date: 12 Aug 2002 12:27:10
Message: <3D57E1DC.7030309@scifi-fantasy.com>
Timothy R. Cook wrote:
> Not yet, I'm rerunning it with screensaver turned off to see if
> that was the problem.

...yep, there it goes again.  Line 7 of 480 with 2x AA.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Timothy R  Cook
Subject: Re: POV crash
Date: 12 Aug 2002 13:07:25
Message: <3D57EB4B.8050801@scifi-fantasy.com>
But it works when I turn off the cube that I've got everything inside of 
in the moray scene...hmm...guess that's the problem.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Alastair Murray
Subject: Re: POV crash
Date: 12 Aug 2002 13:34:54
Message: <3d57f1be$1@news.povray.org>
I got a similar problem when I tried overclocking too much.  Though it
resulted in *random* crashes.

Did iit crash after you clicked ok?  For me it did.



"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3D5### [at] scifi-fantasycom...
> At 1% of image with code
>
> sphere_sweep {
>    //linear_spline                 // linear curve
>    cubic_spline                  // alternative spline curves
>    //b_spline
>    600,                              // number of specified sphere
positions
> #declare Seed=seed(0);
> #declare N=1;
> #while(N<=300)
> #declare Theta=rand(Seed)*360;
> #declare Z=rand(Seed)*0.5+1.2;
> #declare R=rand(Seed)*0.25+((Z-1.2)*0.5);
> #declare X=R*cos(Theta);
> #declare Y=R*sin(Theta);
> <X, Y, Z> 0.02
> #declare N=N+1;
> #end
> #declare Seed=seed(0);
> #declare N=1;
> #while(N<=300)
> #declare Theta=rand(Seed)*360;
> #declare Z=rand(Seed)*0.1+1.7;
> #declare R=rand(Seed)*1+((Z-1.7)*2);
> #declare X=R*cos(Theta);
> #declare Y=R*sin(Theta);
> <X, Y, Z> 0.02
> #declare N=N+1;
> #end
> /*
>    texture{
>      pigment{
>        color rgb <0.55, 0.5, 0.45>
>      }
>      finish{
>        ambient 0.5
>        diffuse 0.5
>        brilliance 1.5
>        specular 0.5
>        roughness 0.01
>        reflection 0.2
>      }
>    }
> */
>    texture{
>      pigment{
>        color rgb <1.0, 1.0, 1.0>
>      }
>    }
> }
>
> and while running the 'blank screen' screensaver, it gave the following
> error:
>
> The POV-Ray core rendering code caused an access violation exception.
> It is STRONGLY RECOMMENDED that you save your work and exit the program
> before attempting the render again.
> (Note that if internal structures have been damaged POV-Ray may crash
> immediately after you click OK).
>
> What's up with that, and how do I solve the problem?
>
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>


Post a reply to this message

From: Timothy R  Cook
Subject: Re: POV crash
Date: 12 Aug 2002 14:00:27
Message: <3D57F7B8.7050009@scifi-fantasy.com>
Alastair Murray wrote:
> Did iit crash after you clicked ok?  For me it did.

Nope...actually I think it might be a problem with the
random numbers it's trying to generate; I started to
play with the formula for my R and was able to incur
the error on several different formulas...I think the
seed number has something to do with it, when I upped
it to > N the problem in the instance I was working
with went away...

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.