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At 1% of image with code
sphere_sweep {
//linear_spline // linear curve
cubic_spline // alternative spline curves
//b_spline
600, // number of specified sphere positions
#declare Seed=seed(0);
#declare N=1;
#while(N<=300)
#declare Theta=rand(Seed)*360;
#declare Z=rand(Seed)*0.5+1.2;
#declare R=rand(Seed)*0.25+((Z-1.2)*0.5);
#declare X=R*cos(Theta);
#declare Y=R*sin(Theta);
<X, Y, Z> 0.02
#declare N=N+1;
#end
#declare Seed=seed(0);
#declare N=1;
#while(N<=300)
#declare Theta=rand(Seed)*360;
#declare Z=rand(Seed)*0.1+1.7;
#declare R=rand(Seed)*1+((Z-1.7)*2);
#declare X=R*cos(Theta);
#declare Y=R*sin(Theta);
<X, Y, Z> 0.02
#declare N=N+1;
#end
/*
texture{
pigment{
color rgb <0.55, 0.5, 0.45>
}
finish{
ambient 0.5
diffuse 0.5
brilliance 1.5
specular 0.5
roughness 0.01
reflection 0.2
}
}
*/
texture{
pigment{
color rgb <1.0, 1.0, 1.0>
}
}
}
and while running the 'blank screen' screensaver, it gave the following
error:
The POV-Ray core rendering code caused an access violation exception.
It is STRONGLY RECOMMENDED that you save your work and exit the program
before attempting the render again.
(Note that if internal structures have been damaged POV-Ray may crash
immediately after you click OK).
What's up with that, and how do I solve the problem?
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
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"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3D5### [at] scifi-fantasycom...
<snip>
Seems okay here under win2000 - has it crashed more than once?
Post a reply to this message
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Tom Melly wrote:
> Seems okay here under win2000 - has it crashed more than once?
Not yet, I'm rerunning it with screensaver turned off to see if
that was the problem.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
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Timothy R. Cook wrote:
> Not yet, I'm rerunning it with screensaver turned off to see if
> that was the problem.
...yep, there it goes again. Line 7 of 480 with 2x AA.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
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But it works when I turn off the cube that I've got everything inside of
in the moray scene...hmm...guess that's the problem.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
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I got a similar problem when I tried overclocking too much. Though it
resulted in *random* crashes.
Did iit crash after you clicked ok? For me it did.
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3D5### [at] scifi-fantasycom...
> At 1% of image with code
>
> sphere_sweep {
> //linear_spline // linear curve
> cubic_spline // alternative spline curves
> //b_spline
> 600, // number of specified sphere
positions
> #declare Seed=seed(0);
> #declare N=1;
> #while(N<=300)
> #declare Theta=rand(Seed)*360;
> #declare Z=rand(Seed)*0.5+1.2;
> #declare R=rand(Seed)*0.25+((Z-1.2)*0.5);
> #declare X=R*cos(Theta);
> #declare Y=R*sin(Theta);
> <X, Y, Z> 0.02
> #declare N=N+1;
> #end
> #declare Seed=seed(0);
> #declare N=1;
> #while(N<=300)
> #declare Theta=rand(Seed)*360;
> #declare Z=rand(Seed)*0.1+1.7;
> #declare R=rand(Seed)*1+((Z-1.7)*2);
> #declare X=R*cos(Theta);
> #declare Y=R*sin(Theta);
> <X, Y, Z> 0.02
> #declare N=N+1;
> #end
> /*
> texture{
> pigment{
> color rgb <0.55, 0.5, 0.45>
> }
> finish{
> ambient 0.5
> diffuse 0.5
> brilliance 1.5
> specular 0.5
> roughness 0.01
> reflection 0.2
> }
> }
> */
> texture{
> pigment{
> color rgb <1.0, 1.0, 1.0>
> }
> }
> }
>
> and while running the 'blank screen' screensaver, it gave the following
> error:
>
> The POV-Ray core rendering code caused an access violation exception.
> It is STRONGLY RECOMMENDED that you save your work and exit the program
> before attempting the render again.
> (Note that if internal structures have been damaged POV-Ray may crash
> immediately after you click OK).
>
> What's up with that, and how do I solve the problem?
>
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>
Post a reply to this message
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Alastair Murray wrote:
> Did iit crash after you clicked ok? For me it did.
Nope...actually I think it might be a problem with the
random numbers it's trying to generate; I started to
play with the formula for my R and was able to incur
the error on several different formulas...I think the
seed number has something to do with it, when I upped
it to > N the problem in the instance I was working
with went away...
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
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