POV-Ray : Newsgroups : povray.general : Sphere_sweep texture? Server Time
6 Nov 2024 16:30:52 EST (-0500)
  Sphere_sweep texture? (Message 1 to 3 of 3)  
From: Timothy R  Cook
Subject: Sphere_sweep texture?
Date: 5 Aug 2002 17:03:47
Message: <3D4EE833.9070805@bellsouth.net>
Looked at the docs for sphere_sweep, didn't see anything about
syntax for changing what material it uses...for some reason it
has a solid red when I throw one into my moray scene...a solid
white would be better.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Patrick Dugan
Subject: Re: Sphere_sweep texture?
Date: 6 Aug 2002 16:10:16
Message: <3d502d28@news.povray.org>
I haven't used Moray so I can't answer about how it does things but the
sphere_sweep example in the
docs shows "object modifiers" as a parameter within.  For example:

sphere_sweep {
    linear_spline,
       4,
       <-5,-5, 0>, 1
       <-5, 5, 0>, 1
       < 5,-5, 0>, 1
       < 5, 5, 0>, 1
    pigment{White}
}

You could also use a texture map to alter the texture along the sweep.

"Timothy R. Cook" <z99### [at] bellsouthnet> wrote in message
news:3D4### [at] bellsouthnet...
> Looked at the docs for sphere_sweep, didn't see anything about
> syntax for changing what material it uses...for some reason it
> has a solid red when I throw one into my moray scene...a solid
> white would be better.
>
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>


Post a reply to this message

From: Timothy R  Cook
Subject: Re: Sphere_sweep texture?
Date: 6 Aug 2002 16:19:53
Message: <3D502F68.90609@bellsouth.net>
Patrick Dugan wrote:
> I haven't used Moray so I can't answer about how it does things...

Actually it doesn't support sphere sweeps yet...I have to make
a separate .inc file by hand.  Thanks for the info!

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.