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I haven't used Moray so I can't answer about how it does things but the
sphere_sweep example in the
docs shows "object modifiers" as a parameter within. For example:
sphere_sweep {
linear_spline,
4,
<-5,-5, 0>, 1
<-5, 5, 0>, 1
< 5,-5, 0>, 1
< 5, 5, 0>, 1
pigment{White}
}
You could also use a texture map to alter the texture along the sweep.
"Timothy R. Cook" <z99### [at] bellsouthnet> wrote in message
news:3D4### [at] bellsouthnet...
> Looked at the docs for sphere_sweep, didn't see anything about
> syntax for changing what material it uses...for some reason it
> has a solid red when I throw one into my moray scene...a solid
> white would be better.
>
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
>
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