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No bug report, but a simple question:
I've been using a pigment-pattern as function for a
heightfield. When tracing with RC6, the heightfield
is a different one than the final release generates.
It doesn't matter much, I wasn't building any scenes
with it yet, I'm just curious, what's the cause?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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in news:3D2C4FB9.DB9A7821@gmx.de Tim Nikias wrote:
> the heightfield
> is a different one than the final release generates.
>
The default of the noise_generator has changed from 3 to 2.
Ingo
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> The default of the noise_generator has changed from 3 to 2.
Really? I must have missed something. Why is this?
Actually, I think I prefer 2, personally. 3 seems to have a much more
noticeable square pattern to it than 1 and 2 do.
- Slime
[ http://www.slimeland.com/ ]
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Slime <slm### [at] slimelandcom> wrote:
> Really? I must have missed something. Why is this?
> Actually, I think I prefer 2, personally. 3 seems to have a much more
> noticeable square pattern to it than 1 and 2 do.
First you ask and then you answer... You left us nothing to do. ;)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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> First you ask and then you answer... You left us nothing to do. ;)
Haha, i see, so that's the reason then? Was there a discussion about this on
these newsgroups?
I've been playing warcraft 3 for the past week so if there was I probably
missed it =)
I do remember the one conversation about the artifact in the noise patterns,
but looking at that now I don't see any mention of the change.
- Slime
[ http://www.slimeland.com/ ]
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Slime <slm### [at] slimelandcom> wrote:
> Haha, i see, so that's the reason then? Was there a discussion about this on
> these newsgroups?
It was discussed, but not publicly.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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