POV-Ray : Newsgroups : povray.general : moon position Server Time
19 Nov 2024 03:48:21 EST (-0500)
  moon position (Message 1 to 4 of 4)  
From: Jeff Nighbert
Subject: moon position
Date: 3 Jun 2002 09:18:48
Message: <3CFB6CB7.A9DB982E@or.blm.gov>
Does anyone have a pov macro for putting the moon at its actual location
in the sky according to date, time etc.?   I saw a solar position macro
for the sun.  It would be nice if there was one for the moon.
jeff


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From: Christoph Hormann
Subject: Re: moon position
Date: 3 Jun 2002 11:32:21
Message: <3CFB8C05.B975BC40@gmx.de>
Jeff Nighbert wrote:
> 
> Does anyone have a pov macro for putting the moon at its actual location
> in the sky according to date, time etc.?   I saw a solar position macro
> for the sun.  It would be nice if there was one for the moon.

I think the Moon is quite a bit more difficult than the sun if done
accurately, but if you just want a rough estimation you could have a look
at:

http://hotel04.ausys.se/pausch/comp/ppcomp.html

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 02 Jun. 2002 _____./\/^>_*_<^\/\.______


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From: ingo
Subject: Re: moon position
Date: 3 Jun 2002 11:55:47
Message: <Xns9222B6EC981F0seed7@povray.org>
in news:3CFB8C05.B975BC40@gmx.de Christoph Hormann wrote:

> http://hotel04.ausys.se/pausch/comp/ppcomp.html
> 

For some basic programmes, based on the above. They seem easily 
convertable to POV-Ray SDL:
http://www.btinternet.com/~kburnett/kepler/

Ingo


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From: Chris Jeppesen
Subject: Re: moon position
Date: 7 Jun 2002 23:04:43
Message: <3D0174B2.9010003@digiquill.com>
Jeff Nighbert wrote:
> Does anyone have a pov macro for putting the moon at its actual location
> in the sky according to date, time etc.?   I saw a solar position macro
> for the sun.  It would be nice if there was one for the moon.
> jeff
> 
> 

look in povray.binaries.scenefiles for EarthMoon.zip from me. It is a 
highly accurate but also highly computationally intensive moon 
algorithm, already in SDL.


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