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For all you guys out there in dire need of I/O for animations
or just for saving and loading options:
I've made two pairs of macros availabe to be downloaded on
my homepage.
1. Pair: Saves and loads a single vector/float/boolean
2. Pair: Saves and loads arrays (up to 5 dimensions) of
vectors/floats/booleans
Not tested with strings yet, but the above may already be
enough for most of you.
Tell me what ya think!
(PS: I hope that this makes some neat animations, like n-body
simulation or particle-system, possible for some newbies...)
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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-Hail
I have been unable to download your new macro. There is no link at the
download section of your site.
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Good Lord, you're right!
I made the link just now.
Wew. Stupid me, eh?
Vampyrium wrote:
> -Hail
>
> I have been unable to download your new macro. There is no link at the
> download section of your site.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3CCB5405.92FFC8B3@gmx.de...
> For all you guys out there in dire need of I/O for animations
> or just for saving and loading options:
>
> I've made two pairs of macros availabe to be downloaded on
> my homepage.
>
> 1. Pair: Saves and loads a single vector/float/boolean
> 2. Pair: Saves and loads arrays (up to 5 dimensions) of
> vectors/floats/booleans
> ..........
> Tell me what ya think!
I was putting of trying to copy Rune's water animation because I was worried
about the I/O stuff. These macros really made it easy! Thanks. I got it
running already and it's all because of the ease of these macros!
I had a problem with semi colons on lines 94 & 178. One gave an error
"error: object or directive expected but found ;" and the other "error:
attemped to redefine array identifier as object identifier." I removed them
and everything worked perfectly. I'm still living in the dark ages of 3.1g
because I don't want to keep downloading new betas, I don't know if that
makes any difference.
> (PS: I hope that this makes some neat animations, like n-body
> simulation or particle-system, possible for some newbies...)
It certainly helped this newbie out. Right now I'm trying to figure out how
to better display the array, but when I figure that out I'll post what I've
got.
Thanks again, nice work,
Steve
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmxde
>
>
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About the error-lines:
You're right, those were misplaced semicolons. Declaring an
array doesn't require one.
So, finally, someone uses something I devised! Its a premiere!
If you don't mind, I'd like to see what you've come up at sometime,
so make sure you post in binaries.animations when you've got
something finished you're satisfied with.
Regards,
Tim
Steven Vogel wrote:
> I was putting of trying to copy Rune's water animation because I was worried
> about the I/O stuff. These macros really made it easy! Thanks. I got it
> running already and it's all because of the ease of these macros!
>
> I had a problem with semi colons on lines 94 & 178. One gave an error
> "error: object or directive expected but found ;" and the other "error:
> attemped to redefine array identifier as object identifier." I removed them
> and everything worked perfectly. I'm still living in the dark ages of 3.1g
> because I don't want to keep downloading new betas, I don't know if that
> makes any difference.
>
> It certainly helped this newbie out. Right now I'm trying to figure out how
> to better display the array, but when I figure that out I'll post what I've
> got.
>
> Thanks again, nice work,
>
> Steve
>
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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Hm. Doesn't look like many need it, or haven't used it yet.
Anyway: If someone actually uses it someday, send me
an email with some example-pics or such.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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Tim Nikias wrote:
> Hm. Doesn't look like many need it,
> or haven't used it yet.
Don't be so sure about that. Judging from my own experience, even if
people use your include files or macros etc., they rarely tell it to
you.
> Anyway: If someone actually uses it someday, send me
> an email with some example-pics or such.
I also always ask for that, but it has almost never happened to me. Even
if they're used in the production of IRTC entries or such, the way I
find out is by using google or the IRTC site search feature, not because
the authors of those IRTC entries mail me. Oh well...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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Tim,
I will almost certainly use it, but as yet I haven't found the time.
Andy Cocker
"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3CD59E98.E22E7A74@gmx.de...
> Hm. Doesn't look like many need it, or haven't used it yet.
> Anyway: If someone actually uses it someday, send me
> an email with some example-pics or such.
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmxde
>
>
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Ah, thank you. I was getting depressed after reading Rune's
message.
I do know that POVing requires a lot of time and patience
to get something useful done. But I thought will all the recent
activity on Particle-Systems and such, that I/O-Macros would
be a useful thing for many experimenters out there.
It probably is, but not yet at stages for public show-offs... ;-)
Andrew Cocker wrote:
> Tim,
>
> I will almost certainly use it, but as yet I haven't found the time.
>
> Andy Cocker
>
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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> Don't be so sure about that. Judging from my own experience, even if
> people use your include files or macros etc., they rarely tell it to
> you.
Hm. Thats too bad.
Regarding IRTC, that would be nice thing, knowing
who used it. Regarding "personal use", I guess most
of the time its experimenting and dropping it. I
tend to code things all by myself, so I just look
a little at the code, in case I might find an interesting
approach, but then sit down and code, if I really need
it.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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