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> What was wrong with those urls posted by bob h ?
Good question. What WAS wrong with them? I couldn't get to
any of them!
--
Tim Cook
http://empyrean.scifi-fantasy.com
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Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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On Mon, 04 Mar 2002 15:29:54 +0100, Christoph Hormann <chr### [at] gmx de>
wrote:
> As i have explained various times previously there is no 'DEM' file
> format, there are various file formats for storing elevation data, many of
> them in simple ASCII form, some more complicated.
If it is like you say then .dem in file-formats chapter can confuse:
http://www.faqs.org/faqs/graphics/fileformats-faq/part3/section-37.html
ABX
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> And what tools would those be? I can't find any.
I don't have link right on the hand but I found them all by using google.
most of them need some pre-converter to switch between new and old formats
or require special preformattings.
however, if all fails send me a small data file and a link wherefrom you got
it to my personal address. maybe I can recover the partially completed tool
for you. but I'm afraid that due to my limited spare time you'll find
finished programs earlier on the net.
regards
SY
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On Mon, 04 Mar 2002 09:47:26 -0500, "Timothy R. Cook"
<tim### [at] scifi-fantasy com> wrote:
> Good question. What WAS wrong with them? I couldn't get to
> any of them!
You mean that both links from:
http://www.cs.arizona.edu/topovista/sdts2dem/sdts2dem.exe
http://www.ridgecrest.ca.us/~jslayton/w32s115.zip
works now ?
ABX
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> You mean that both links from:
> http://www.cs.arizona.edu/topovista/sdts2dem/sdts2dem.exe
> http://www.ridgecrest.ca.us/~jslayton/w32s115.zip
I don't need an SDTS to DEM file converter, I need a DEM to
TGA file converter. The links
http://www.monumental.com/rshorne/3dem.html
http://www.alltel.net/~jonl/dem.html
http://www.geocities.com/bob_franke/pov/povutil.htm (works but
doesn't support the higher-resolution DEM, plus is only 16 bit)
http://www.ridgecrest.ca.us/~jslayton/software.html (works but
doesn't do anything with my DEM file)
GRASS isn't windows-based
MacDEM isn't windows-based
NuGraf has a demo version which CAN read my file, but the data export
skips every 5th polygon
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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On Mon, 04 Mar 2002 10:24:48 -0500, "Timothy R. Cook"
<tim### [at] scifi-fantasy com> wrote:
> I don't need an SDTS to DEM file converter, I need a DEM to
>TGA file converter.
> http://www.ridgecrest.ca.us/~jslayton/software.html (works but
> doesn't do anything with my DEM file)
and have you tried sdts->dem->tga combination ?
ABX
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Timothy R. Cook wrote:
>
>>You mean that both links from:
>>http://www.cs.arizona.edu/topovista/sdts2dem/sdts2dem.exe
>>http://www.ridgecrest.ca.us/~jslayton/w32s115.zip
>>
>
> I don't need an SDTS to DEM file converter, I need a DEM to
> TGA file converter.
I wrote some time ago DEM->TGA converter. Look at thread in
povray.binaries.images:
news://news.povray.org:119/35371959.29D1B861@student.canberra.edu.au
If this link does not work, then search for thread:
Problem DEM2POV/DEM2TGA from 17.04.1998
There are attached 2 windows exe files in my messages, grab latter, as
first one has errors in it (it converts incorrectly, second one should
be OK). If you are lucky, then it might be what you need.
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Vahur Krouverk wrote:
> I wrote some time ago DEM->TGA converter. Look at thread in
> povray.binaries.images:
D'oh, *povray.binaries.utilities* should it be! Time for sleep!
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Vahur Krouverk wrote:
> I wrote some time ago DEM->TGA converter. Look at thread in
> povray.binaries.images:
Works smashingly! Thanks!
...now to find a DEM dataset with underwater, I think I remember
seeing one in my searches for a converter...
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
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PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Hi Timothy R. Cook, you recently wrote in povray.general:
> Apparently not! You can do that?
Yes. In the Scene | Settings Dialog in the Comments Tab you can add
code like this:
*/
...
POV CODE
...
/*
And it will be exported at the beginning of your POV file. Suitable
for default definitions and other global stuff.
You can also edit the INC file of your scene and add code to after a
texture that you're not going to change. Before this texture Moray
exports a line containing "$MRY: ...". If you change this to "$MRX:
..", Moray will not export this texture again (even if you change it
in the Texture Editor) and will preserve everything between that line
and the next "$MRY: ..." line in that file between renders.
Regards,
- Lutz
Followups to moray.win
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