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Here is a complete scene to show the function:
camera { location 10 look_at 0 angle 35 }
light_source { <5,10,-10>, 1 }
isosurface
{ function{ cos(x)*cos(z)*exp(-sqrt(x*x+z*z)/2)-y }
contained_by { box { -<10,1,10><10,1,10> } }
max_gradient 1.187
pigment { rgb x } finish { specular .5 }
rotate x*180
}
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Oops, that reminds me; I meant to render the thin gwhen I got home last
night. Ah well, I'll do it later. Don't even have to write the scene
now... ;)
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoocom" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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