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From: s1631001
Subject: POV-City
Date: 28 Nov 2001 10:45:36
Message: <3C0506B5.3484FC1A@namtar.qub.ac.uk>
I think I posted this somewhere else, but I can't seem to find it now.
Maybe I didn't.

If I were to resurrect POV-City on my forthcoming website, would anyone
be interested? Also, could the owner of POV-Street please contact me so
we can work out how to avoid entering into competition with each other.
Cheers!

-- 
From the Grey Knight
//@---signature---
contact{ email "gre### [at] yahoocom" }
//  Grey Knight's site of the week: 
url{ "http://mathworld.wolfram.com" }


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From: Ron Parker
Subject: Re: POV-City
Date: 28 Nov 2001 11:00:42
Message: <slrna0a2hc.pq5.ron.parker@fwi.com>
On Wed, 28 Nov 2001 15:45:57 +0000, s1631001 wrote:
> If I were to resurrect POV-City on my forthcoming website, would anyone
> be interested? Also, could the owner of POV-Street please contact me so

I might be interested, though I seem to have lost the orange barrels I
had posted all around my construction site...

--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}


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From: Alex McMurray
Subject: Re: POV-City
Date: 28 Nov 2001 15:07:39
Message: <3C054333.4103B2AE@melbpc.org.au>
s1631001 wrote:
> 
> Also, could the owner of POV-Street please contact me so
> we can work out how to avoid entering into competition with each other.
> Cheers!
> 

I don't know if you would have any competition with POV-street, it
hasn't been updated since Feb 1999.

Alex
-- 
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/ Melton. Vic.  3337                     Australia
       v


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From: s1631001
Subject: Re: POV-City
Date: 29 Nov 2001 15:18:27
Message: <3C069829.FBDE5DCF@namtar.qub.ac.uk>
Right, decision made. POV-City *will* be part of Greyfire Island, as
soon as I can get it done. Just have to finish "Project Split Infinity"
first...
Anyone who objects to the resurrection of POV-City (like THAT'll
happen!) should speak up *before* the launch please.

PS: I've reformatted my signature a bit, to be compliant with POV
grammar. site_of_week{  } will be updated tomorrow. Can you stand the
suspense? ;-]

-- 
signature{
  "Grey Knight"
  contact{
    email "gre### [at] yahoocom"
  }
  site_of_week{
    url "http://mathworld.wolfram.com"
  }
}


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From: Adrien Beau
Subject: Re: POV-City
Date: 29 Nov 2001 18:01:07
Message: <3C06BE4F.A15D59F4@free.fr>
s1631001 wrote:
> 
> PS: I've reformatted my signature a bit, to be compliant with POV
> grammar. site_of_week{  } will be updated tomorrow. Can you stand the
> suspense? ;-]

Could you just try to make it take less lines, if possible?

What about

> --
> signature{
>   "Grey Knight"
>   contact { email "gre### [at] yahoocom" }
>   site_of_week { url "http://mathworld.wolfram.com" }
> }

-- 
Adrien Beau   adr### [at] freefr   http://adrien.beau.free.fr/


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From:
Subject: Re: POV-City
Date: 30 Nov 2001 03:44:21
Message: <nche0ucdqdvb61oglgrjnc2evla1r7jt1d@4ax.com>
On Thu, 29 Nov 2001 20:18:49 +0000, s1631001 <s16### [at] namtarqubacuk> wrote:
> PS: I've reformatted my signature a bit, to be compliant with POV
> grammar. site_of_week{  } will be updated tomorrow. Can you stand the
> suspense? ;-]

<SMILE>
Iit is not compliant with POV grammar becouse there is no "signature", "contact"
or "site_of_week" tokens builded-in. I suppose they are macros becouse they have
parameters. IMO you should "(" instead of "{". And of course fon't forget to
#include some definitions of it
</SMILE>

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From: s1631001
Subject: Re: POV-City
Date: 30 Nov 2001 06:33:57
Message: <3C076EBC.B2F1DC7C@namtar.qub.ac.uk>
Sorry, when I said "grammar", I meant the structural layout of the
block, which is how I usually write my code.(The new tokens are obvious
nonsense :) I have another method I use for sub-blocks containing only a
few terms which is more compact, so without further ado...

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://www.esite-host.com/~rocketmg/" }
}


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From: Andrea Ryan
Subject: Re: POV-City
Date: 1 Dec 2001 17:19:19
Message: <3C0956D5.5372FD20@global2000.net>
I remember going through old messages and finding POV-City's page.  It
has (had?) a few streets, so it should be easy to just connect
POV-Street's stuff to one of POV-City's streets after properly scaling
the added lots.  Does the original POV-City still exist somewhere or has
it disappeared?  Will it need to be started over again?  Maybe we could
add my museum if it's not too big.  Maybe there could be zoning
variances for such buildings. :)  Idea: have people set up exhibits
inside the museum.  I also planned to set up biome domes and
observatories around it, which will take up even more space.  Maybe they
should be in a cluster at some distance away, beyond POV-City's horizon
(like in a different pov file).  There will have to be two versions for
the exterior and the interior.  I still have not worked on it for months
and months, so I'll start again right now.
Brendan

s1631001 wrote:
> 
> I think I posted this somewhere else, but I can't seem to find it now.
> Maybe I didn't.
> 
> If I were to resurrect POV-City on my forthcoming website, would anyone
> be interested? Also, could the owner of POV-Street please contact me so
> we can work out how to avoid entering into competition with each other.
> Cheers!
>


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From: s1631001
Subject: Re: POV-City
Date: 4 Dec 2001 06:49:53
Message: <3C0CB7EB.A2D2E728@namtar.qub.ac.uk>
Andrea Ryan wrote:
> 
> I remember going through old messages and finding POV-City's page.  It
> has (had?) a few streets, so it should be easy to just connect
> POV-Street's stuff to one of POV-City's streets after properly scaling
> the added lots.  Does the original POV-City still exist somewhere or has
> it disappeared?  Will it need to be started over again?  Maybe we could
> add my museum if it's not too big.  Maybe there could be zoning
> variances for such buildings. :)  Idea: have people set up exhibits
> inside the museum.  I also planned to set up biome domes and
> observatories around it, which will take up even more space.  Maybe they
> should be in a cluster at some distance away, beyond POV-City's horizon
> (like in a different pov file).  There will have to be two versions for
> the exterior and the interior.  I still have not worked on it for months
> and months, so I'll start again right now.
> Brendan
> 

If Pov-Street was still active that would actually be a bad idea,
because it would remove all trace of "specialness" from POV-Street; it's
just another street ina big city. I though maybe we could make
POV-Street a "priveleged" location somehow?

On another note; POV-City II needs public buildings (cathedral, gallery,
university) to host certain features I'm hoping to integrate into it.
Since they're *public* buildings I figured let's let the public design
them! (That's you lot BTW) No need to model anything yet (unless you
want to...), just quick sketches so we can figure out what we want, then
do the actual modelling.

POV-City II will require your structures as an #include file (which can
have sub-includes if you wish) whose final output is
#declare STRUCT_XLEN = [float]
#declare STRUCT_ZLEN = [float]
#declare STRUCT_ELEV = [float]
#declare STRUCT_OBJ = [object]
This should be an object filling the box{ <-1,-.5,-1>, < 1, 1, 1> }.
Note that ground level is y=0, so you should insert a ForestGreen box to
fill in your basement space if you're not using it. You can of course
build your structure at whatever scale/orientation/handedness you like,
then normalize it to this box. The main POV-City II engine will scale
this box using
object{
  STRUCT_OBJ
  scale < STRUCT_XLEN, STRUCT_ELEV, STRUCT_ZLEN>
  translate ...  //#  defined by engine, so don't worry about this.
}
to bring it back up to size; you should use (1 POV= 1 metre) when
specifying your scale values.

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://www.esite-host.com/~rocketmg/" }
}


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From: Tom Bates
Subject: Re: POV-City
Date: 4 Dec 2001 20:48:49
Message: <3c0d7d01$1@news.povray.org>
s1631001 wrote:
>
> POV-City II will require your structures as an #include file (which can
> have sub-includes if you wish) whose final output is
> #declare STRUCT_XLEN = [float]
> #declare STRUCT_ZLEN = [float]
> #declare STRUCT_ELEV = [float]
> #declare STRUCT_OBJ = [object]
> This should be an object filling the box{ <-1,-.5,-1>, < 1, 1, 1> }.
> Note that ground level is y=0, so you should insert a ForestGreen box to
> fill in your basement space if you're not using it. You can of course
> build your structure at whatever scale/orientation/handedness you like,
> then normalize it to this box. The main POV-City II engine will scale
> this box using
> object{
>   STRUCT_OBJ
>   scale < STRUCT_XLEN, STRUCT_ELEV, STRUCT_ZLEN>
>   translate ...  file://#  defined by engine, so don't worry about this.
> }
> to bring it back up to size; you should use (1 POV= 1 metre) when
> specifying your scale values.

Each box{ <-1,-.5,-1>, < 1, 1, 1> } volume takes up how much "physical"
space?
2x2x6 metres? (I think not)
or 200x200x600 metres (approximately a city block)?
or 2x2x6 km? (a whole lotta space)?

(btw, I'm interested.  count me in).

>
> --
> signature{
>   "Grey Knight"
>   contact{ email "gre### [at] yahoocom" }
>   site_of_week{ url "http://www.esite-host.com/~rocketmg/" }
> }

Tom Bates.


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