POV-Ray : Newsgroups : povray.general : 3.5 beta and memory use Server Time
20 Nov 2024 08:23:43 EST (-0500)
  3.5 beta and memory use (Message 1 to 4 of 4)  
From: Ib Rasmussen
Subject: 3.5 beta and memory use
Date: 30 Sep 2001 17:12:24
Message: <3BB78B4A.5D4E4BB8@ibras.dk>
I have just rendered the scene I'm working on in both POV 3.1g and
3.5beta4, and noticed a significant difference in peak memory use. While
3.1 uses 167MB 3.5 uses 339MB - more than twice as much. Is this normal,
or have I overlooked some change in the default settings, that can
explain the difference?

/Ib
----------------------------
Gallery: http://www.ibras.dk


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From: JRG
Subject: Re: 3.5 beta and memory use
Date: 30 Sep 2001 17:29:40
Message: <3bb78ec4@news.povray.org>
IIRC Norbert Kern got a similar problem (have a look to his thread in p.b.i)

--
Jonathan

"Ib Rasmussen" <ib### [at] ibrasdk> ha scritto nel messaggio
news:3BB78B4A.5D4E4BB8@ibras.dk...
> I have just rendered the scene I'm working on in both POV 3.1g and
> 3.5beta4, and noticed a significant difference in peak memory use. While
> 3.1 uses 167MB 3.5 uses 339MB - more than twice as much. Is this normal,
> or have I overlooked some change in the default settings, that can
> explain the difference?
>
> /Ib
> ----------------------------
> Gallery: http://www.ibras.dk


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From: Norbert Kern
Subject: Re: 3.5 beta and memory use
Date: 2 Oct 2001 12:42:18
Message: <3bb9ee6a@news.povray.org>
yes, I had strange problems with memory usage in 3.5.

The problem was texturing of maketrees which consist of many cones and
spheres (and a mesh for the leaf).
Each cone and sphere was initially defined with the same texture.
In megapov 0.7 my tree needed 21 MB, but in 3.5 >100 MB.
After making a union and texturing the tree as whole entity, memory behavior
was normal and my scene with 8 trees needs now 600 MB less, which is ok. :-)


> IIRC Norbert Kern got a similar problem (have a look to his thread in
p.b.i)


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From: Thorsten Froehlich
Subject: Re: 3.5 beta and memory use
Date: 2 Oct 2001 13:45:20
Message: <3bb9fd30@news.povray.org>
In article <3bb9ee6a@news.povray.org> , "Norbert Kern" 
<nor### [at] t-onlinede> wrote:

> yes, I had strange problems with memory usage in 3.5.
>
> The problem was texturing of maketrees which consist of many cones and
> spheres (and a mesh for the leaf).
> Each cone and sphere was initially defined with the same texture.
> In megapov 0.7 my tree needed 21 MB, but in 3.5 >100 MB.
> After making a union and texturing the tree as whole entity, memory behavior
> was normal and my scene with 8 trees needs now 600 MB less, which is ok. :-)

I am not sure if this is possible to detect at all, but do you know how it
behaves in 3.1g in similar cases?  Who knows, maybe some code that reduces
memory usage got broken in 3.5 beta.  It can't hurt to post in the
p.beta-test and ask for someone to confirm it.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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