POV-Ray : Newsgroups : povray.general : Hey, want a 3d converter for all platforms? Server Time
15 Oct 2026 14:35:42 EDT (-0400)
  Hey, want a 3d converter for all platforms? (Message 1 to 18 of 18)  
From: Jon A  Cruz
Subject: Hey, want a 3d converter for all platforms?
Date: 23 Sep 2001 03:06:38
Message: <3BAD8952.BFBCDB67@geocities.com>
Especially Macintosh?

Need something that will output Mesh 2 with UV support?

Things are settling down for me finally, so I can get back to
recreational programming. Seeing the complaints of some Mac users about
there being no tools to create Mesh2 objects for 3.5, I figured it was
time for me to put my money where my mouth is and go ahead and code some
Java utility.

I can program. The docs describe the output. Now all I need is to know
what kind of model files need to go in to get converted. What do you
guys want support for?

My current plan is to do a command-line converter in Java that also has
an optional UI component. It would work under Windows 95, 98, ME, XP,
NT, 2K, Mac OS 9, Mac OS X, Linux, Solaris, Irix, HP-UX, OS/2 and others
with one single unified 'binary'.

Oooh. Sound good? Anyone interested?


--
Jon A. Cruz
http://www.geocities.com/joncruz/action.html


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From: Txemi Jendrix
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 23 Sep 2001 15:17:53
Message: <3bae3561@news.povray.org>
"Jon A. Cruz" <jon### [at] geocitiescom> escribió en el mensaje
news:3BAD8952.BFBCDB67@geocities.com...
> Especially Macintosh?
>
> Need something that will output Mesh 2 with UV support?
>
> Things are settling down for me finally, so I can get back to
> recreational programming. Seeing the complaints of some Mac users about
> there being no tools to create Mesh2 objects for 3.5, I figured it was
> time for me to put my money where my mouth is and go ahead and code some
> Java utility.
>
> I can program. The docs describe the output. Now all I need is to know
> what kind of model files need to go in to get converted. What do you
> guys want support for?
>
> My current plan is to do a command-line converter in Java that also has
> an optional UI component. It would work under Windows 95, 98, ME, XP,
> NT, 2K, Mac OS 9, Mac OS X, Linux, Solaris, Irix, HP-UX, OS/2 and others
> with one single unified 'binary'.
>
> Oooh. Sound good? Anyone interested?

Sounds good for sure.
Interested?. Yes I do.
I would like to see something that converts .obj and .3ds (at least)
and outputs mesh2 with UV-mapping and creates a UDO object to use inside
Moray (for positioning it).
I know 3DWin do that, but I'm looking for a freeware application.
I've tried objuvpov, pose2pov, but none of them give me a UDO object I can
use.
Multiplatform it's a good for me 'cos I use Windows and Linux, and have
friends who use Mac and sure will find it very useful.
Anyway, I'm always interested in converters, and with povray 3.5 I think
it's
a must.
Thanks for your offering.
Waitin' to know further news about it.

Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Y
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 23 Sep 2001 17:35:41
Message: <3bae55ad@news.povray.org>
: Oooh. Sound good? Anyone interested?
:
: --
: Jon A. Cruz
: http://www.geocities.com/joncruz/action.html
:
 Sure you'll get good feedback on your program from
folks here who know what's needed.
I just want to thank you for your link and your spiel
and for the futher links on the page.
I will forward the above link to those I know.
Thanks, Jon ...
--
Y


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From: Nekar Xenos
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 24 Sep 2001 07:47:53
Message: <3baf1d69@news.povray.org>
Cool. Here's what I'd like:

Export Pov primitives, blobs and iso-surfaces to dxf and other formats.
Export Poser 4 props to Poser 3, dxf and Pov.

Looking forward to it =)

- Nekar


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From: Nekar Xenos
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 06:53:14
Message: <3bb0621a@news.povray.org>
If PC isn't a problem, export to 3d Canvas would be nice.

 - Nekar


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From: Ken
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 08:12:28
Message: <3BB075D7.70C653C3@pacbell.net>
Nekar Xenos wrote:
> 
> If PC isn't a problem, export to 3d Canvas would be nice.

Export what to 3d Canvas?

-- 
Ken Tyler


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From: Nekar Xenos
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 09:09:57
Message: <3bb08225@news.povray.org>
Pov primitives, blobs and iso-surfaces and Poser 4 props.

- Nekar

"Ken" <tyl### [at] pacbellnet> wrote in message
news:3BB075D7.70C653C3@pacbell.net...
>
>
> Nekar Xenos wrote:
> >
> > If PC isn't a problem, export to 3d Canvas would be nice.
>
> Export what to 3d Canvas?
>
> --
> Ken Tyler


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From: Ken
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 09:23:18
Message: <3BB08672.2BC28F27@pacbell.net>
Nekar Xenos wrote:
> 
> Pov primitives, blobs and iso-surfaces...

Won't happen.

-- 
Ken Tyler


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From: Nekar Xenos
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 09:39:07
Message: <3bb088fb@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3BB08672.2BC28F27@pacbell.net...
>
>
> Nekar Xenos wrote:
> >
> > Pov primitives, blobs and iso-surfaces...
>
> Won't happen.
>

I can imagine blobs and iso-surfaces could be difficult, but I don't really see
a problem with primitives?

- Nekar


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From: Ken
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 10:03:42
Message: <3BB08FE8.91083387@pacbell.net>
Nekar Xenos wrote:

> I can imagine blobs and iso-surfaces could be difficult, but I don't really see
> a problem with primitives?

The converter would need an extremely complex scene file parser with
about the same capabilities of POV-Ray itself to accomplish that.
Would you like to wirte a POV-Ray scene file parser from scratch
just to make a conversion program? I sure wouldn't.

-- 
Ken Tyler


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From: Nekar Xenos
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 10:15:08
Message: <3bb0916c@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3BB08FE8.91083387@pacbell.net...
>
>
> Nekar Xenos wrote:
>
> > I can imagine blobs and iso-surfaces could be difficult, but I don't really
see
> > a problem with primitives?
>
> The converter would need an extremely complex scene file parser with
> about the same capabilities of POV-Ray itself to accomplish that.
> Would you like to wirte a POV-Ray scene file parser from scratch
> just to make a conversion program? I sure wouldn't.
>
Oh, ok.

- Nekar


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From: Adrien Beau
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 10:21:52
Message: <3BB09356.46052564@sycomore.fr>
Ken wrote:
> 
> Nekar Xenos wrote:
> 
> > I can imagine blobs and iso-surfaces could be difficult, but I don't really see
> > a problem with primitives?
> 
> The converter would need an extremely complex scene file parser with
> about the same capabilities of POV-Ray itself to accomplish that.
> Would you like to wirte a POV-Ray scene file parser from scratch
> just to make a conversion program? I sure wouldn't.

Hopefully, POV-Ray 4 will be more tolerant to source re-use,
so external developers will be able to use the parser in their
own utilities. Until then, pov2foobar will be almost impossible
to do.

-- 
Adrien Beau - adr### [at] freefr - http://adrien.beau.free.fr
 Mes propos n'engagent que moi et en aucun cas mes employeurs


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From: Nekar Xenos
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 10:29:13
Message: <3bb094b9@news.povray.org>
"Adrien Beau" <adr### [at] sycomorefr> wrote in message
news:3BB09356.46052564@sycomore.fr...
> Ken wrote:
> >
> > Nekar Xenos wrote:
> >
> > > I can imagine blobs and iso-surfaces could be difficult, but I don't
really see
> > > a problem with primitives?
> >
> > The converter would need an extremely complex scene file parser with
> > about the same capabilities of POV-Ray itself to accomplish that.
> > Would you like to wirte a POV-Ray scene file parser from scratch
> > just to make a conversion program? I sure wouldn't.
>
> Hopefully, POV-Ray 4 will be more tolerant to source re-use,
> so external developers will be able to use the parser in their
> own utilities. Until then, pov2foobar will be almost impossible
> to do.
>
Hey, where can I get Foobar?  ;->

j/k

- Nekar


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From: Jérôme Grimbert
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 25 Sep 2001 11:20:06
Message: <3BB0A05A.7BC15283@atosorigin.com>
Nekar Xenos wrote:
> 
> "Ken" <tyl### [at] pacbellnet> wrote in message
> news:3BB08672.2BC28F27@pacbell.net...
> >
> >
> > Nekar Xenos wrote:
> > >
> > > Pov primitives, blobs and iso-surfaces...
> >
> > Won't happen.
> >
> 
> I can imagine blobs and iso-surfaces could be difficult, but I don't really see
> a problem with primitives?
> 
> - Nekar

Some possible troubles from primitives:

 - All infinite solid primitives are nearly impossible to simulate 
    always correctly with triangles/polygones
   (plane is the first used, but quartic/quadric/poly/cubic are available too)

 - CSG !!! (excepted for union, which is really a do-nothing(*) )

 - You will have real fun with "text" object

 - All the really smooth finite solid primitives (e.g. superellipsoid, 
   sor, lathe, prism,...)
 
 - the julia_fractal is finite, but nearly impossible to tesselate correctly
   (unless you have really a lot of memory for the mesh...)



*: Excepted it permits to share some material & transform.


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From: anoop
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 26 Sep 2001 01:27:23
Message: <3bb1673b@news.povray.org>
A lovely idea!
I'd love to see Moray native (MDL) import and export for one (No
converter I've seen - free or otherwise, seems to do this) And while
we're at it, perhaps Autocad DWG and Max  too :)

Regards,
Anoop


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From: stefkeB
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 27 Sep 2001 11:52:28
Message: <3bb34b3c$1@news.povray.org>
If I were you, I would focus on OBJ, 3DS, VRML and DXF:

OBJ & 3DS & VRML because of support for materials, texture mapping, lights &
geometry
DXF because it can be a "last resort" for some people, but it doesn't
support materials.

MAX -> don't even hope for it!  The commercial tools need a full version of
MAX and then also all the used plugins that are used to make this file.

Add a sort of plug-in to allow users to add file formats (and some simple
examples to get them started). E.g. a tutorial to make an import-plugin and
one for an export-plugin.

Good luck!!!! Maybe you should take a look at the book from Keith Rule "3D
Graphics Formats" (the base for Wcvt2pov & the CrossRoads Library)

 --- stefkeB ---

"Jon A. Cruz" <jon### [at] geocitiescom> wrote in message
news:3BAD8952.BFBCDB67@geocities.com...
> Especially Macintosh?
>
> Need something that will output Mesh 2 with UV support?
>
> Things are settling down for me finally, so I can get back to
> recreational programming. Seeing the complaints of some Mac users about
> there being no tools to create Mesh2 objects for 3.5, I figured it was
> time for me to put my money where my mouth is and go ahead and code some
> Java utility.
>
> I can program. The docs describe the output. Now all I need is to know
> what kind of model files need to go in to get converted. What do you
> guys want support for?
>
> My current plan is to do a command-line converter in Java that also has
> an optional UI component. It would work under Windows 95, 98, ME, XP,
> NT, 2K, Mac OS 9, Mac OS X, Linux, Solaris, Irix, HP-UX, OS/2 and others
> with one single unified 'binary'.
>
> Oooh. Sound good? Anyone interested?
>
>
> --
> Jon A. Cruz
> http://www.geocities.com/joncruz/action.html
>
>
>
>


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From: ingo
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 28 Sep 2001 06:24:28
Message: <Xns912A7E3833D87seed7@povray.org>
in news:3BAD8952.BFBCDB67@geocities.com Jon A. Cruz wrote:

> I can program. The docs describe the output. Now all I need is to
> know what kind of model files need to go in to get converted. What
> do you guys want support for?

mesh to mesh2
mesh2 to mesh2 (just an optimiser)

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Ben Chambers
Subject: Re: Hey, want a 3d converter for all platforms?
Date: 11 Oct 2001 03:12:25
Message: <3bc54659@news.povray.org>
"Adrien Beau" <adr### [at] sycomorefr> wrote in message
news:3BB09356.46052564@sycomore.fr...
> Hopefully, POV-Ray 4 will be more tolerant to source re-use,
> so external developers will be able to use the parser in their
> own utilities. Until then, pov2foobar will be almost impossible
> to do.

Hope I don't open up pandora's box here, but wouldn't this be a good (albeit
the only) use for intermediate binaries?  Ie, POV parses a scene file, and
outputs a binary scene file.  They'd be much easier for conversion utilities
to read.  OTOH, such a step is useless for POV itself.

...Chambers


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