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The following scene gives me what looks like a coincident-surface problem when
using quadratic_spline. It's okay with other spline types. Problem apparent in
3.1, 3.5 and megapov. Tested under 95 and 2000.
Am I doing something stupid?
#version 3.5;
global_settings {
assumed_gamma 1.0
max_trace_level 15
}
camera {
location <0.0, 2, -5.0>
look_at <0.0, 2, 0.0>
}
light_source {
<-30, 30, -30>
color rgb <1, 1, 1>
}
lathe {
quadratic_spline
9
<0.00, -0.5>,
<0.40, 0.00>,
<0.55, 0.10>,
<0.55, 1.00>,
<0.55, 1.85>,
<0.35, 2.15>,
<0.25, 2.40>,
<0.25, 2.65>,
<0.25, 3.00>
pigment{rgb <1,1,0>}
}
--
#macro G(D,E,F)#local I=array[3]{D,E,F}#local B=0;triangle{#while(
B<3)#while(I[B])A[mod(I[B],10)]+#local I[B]=div(I[B],10);#end<-5,-
2,9>#local B=B+1;#end}#end #local A=array[7]{x,x*2,x*4,y,y*2,y*4,z
}light_source{-x*6-z*9,1}mesh{G(105,10,146)G(105,246,10)G(105,56,
146)G(105,1256,246)G(1256,126,220)G(22156,2216,201)pigment{rgb 1}}//TM
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