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This time old boards. http://www.pp.htv.fi/kkivisal/woody.jpg
The bump map isn't just a channel/combination from the original. I had
to actually write down what I did because it wasn't simple. High-pass
filtering, histogram tweaking and layers in multiply mode were involved.
The final texture is, as before, a combination of multiple offset layers
in lighten mode. With aa it renders very slowly.
_____________
Kari Kivisalo
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You really have to write a proper tutorial with pictures and screenshots
from whatever graphics program you're using. This is outstanding! :)
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Kari Kivisalo wrote:
>
> This time old boards. http://www.pp.htv.fi/kkivisal/woody.jpg
>
> The bump map isn't just a channel/combination from the original. I had
> to actually write down what I did because it wasn't simple. High-pass
> filtering, histogram tweaking and layers in multiply mode were involved.
> The final texture is, as before, a combination of multiple offset layers
> in lighten mode. With aa it renders very slowly.
The HF looks almost photographic. (Well, it WAS to start with, but
still, excellent job.)
-Xplo
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Just curious:
If you use a bump_mapped box instead of a heightfield, what is the render
speed difference and how does the image look like?
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Warp wrote:
>
> If you use a bump_mapped box instead of a heightfield, what is the render
> speed difference and how does the image look like?
From this angle and light source position the bump_map looks quite
good and when applied to a low polycount mesh would look just as good
as the HF. I could propably use mesh with bump_map for most of the
wooden board objects. I had to use bump_size 1000 which is quite odd
since all the other times I have used bump_maps bump_size higher
than 10 didn't do any good.
http://www.pp.htv.fi/kkivisal/bump.jpg
HF: 17 min, 15 MB
bump_map: 5 min, 5 MB
bump_map, normal_on: 38 min, 5 MB (takes less blue color from the sky)
+am2 +a0.5
global_settings{
assumed_gamma 1.0
ini_option "+qr"
radiosity{
pretrace_start 0.04
pretrace_end 0.02
count 100
recursion_limit 2
nearest_count 2
error_bound 1
//normal on
}
}
_____________
Kari Kivisalo
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I thought that it would look that good. Bump maps can sometimes give
surprisingly good results with a lot less overhead than a real surface
displacement.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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It looks to me like you loose some detail when the bump_map method is used.
The HF image seems more realistic. The grain seems to be deeper and more 3D
in the HF. The differences are subtle, though.
Cris
"Kari Kivisalo" <kki### [at] pp htv fi> wrote in message
news:3B626137.C600D2AC@pp.htv.fi...
> Warp wrote:
> >
> > If you use a bump_mapped box instead of a heightfield, what is the
render
> > speed difference and how does the image look like?
>
> From this angle and light source position the bump_map looks quite
> good and when applied to a low polycount mesh would look just as good
> as the HF. I could propably use mesh with bump_map for most of the
> wooden board objects. I had to use bump_size 1000 which is quite odd
> since all the other times I have used bump_maps bump_size higher
> than 10 didn't do any good.
>
> http://www.pp.htv.fi/kkivisal/bump.jpg
>
> HF: 17 min, 15 MB
> bump_map: 5 min, 5 MB
> bump_map, normal_on: 38 min, 5 MB (takes less blue color from the sky)
>
> +am2 +a0.5
>
> global_settings{
> assumed_gamma 1.0
> ini_option "+qr"
> radiosity{
> pretrace_start 0.04
> pretrace_end 0.02
> count 100
> recursion_limit 2
> nearest_count 2
> error_bound 1
> //normal on
> }
> }
>
> _____________
> Kari Kivisalo
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Cris Williams <wor### [at] netscape net> wrote:
: It looks to me like you loose some detail when the bump_map method is used.
: The HF image seems more realistic. The grain seems to be deeper and more 3D
: in the HF. The differences are subtle, though.
Are you aware of what exactly does a bump_map do? Your text sounds a bit
like you may not be completely sure. I (or someone else) can explain it if
you want (it's rather interesting).
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Warp wrote:
>
> Cris Williams <wor### [at] netscape net> wrote:
> : It looks to me like you loose some detail when the bump_map method is used.
> : The HF image seems more realistic. The grain seems to be deeper and more 3D
> : in the HF. The differences are subtle, though.
>
> Are you aware of what exactly does a bump_map do? Your text sounds a bit
> like you may not be completely sure. I (or someone else) can explain it if
> you want (it's rather interesting).
>
Apart from the obvious differences, it's also important to adapt normal
accuracy or heightfield resolution so results are comparable.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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It is my understanding that the bump_map simulates the grain and cracks in
the wood on a flat surface using lighting tricks, and the height field
actually creates a true 3D surface (virtually, of course). It seems as if
both methods should yield similar results, but the HF image just looked
sharper (more detailed) to me. And I would be very happy to receive any
additional information, clarifications, observations, tips, etc. that you
(or anyone else) would care to send my way. :-)
.
"Warp" <war### [at] tag povray org> wrote in message
news:3b6603b4@news.povray.org...
> Cris Williams <wor### [at] netscape net> wrote:
> : It looks to me like you loose some detail when the bump_map method is
used.
> : The HF image seems more realistic. The grain seems to be deeper and
more 3D
> : in the HF. The differences are subtle, though.
>
> Are you aware of what exactly does a bump_map do? Your text sounds a bit
> like you may not be completely sure. I (or someone else) can explain it if
> you want (it's rather interesting).
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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