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Hello everyone,
I want to use some curved arrows in a picture.
I don't want to use a difference between a torus and a box.
Does everyone have an idea ?
Thank you ,Jens.
--
-------------------------------------------------------------------
Jens Neumann E-mail : gs3### [at] rz uni-karlsruhe de
Institut fuer Mechanik
Universitaet Karlsruhe
76128 Karlsruhe
Germany
Hausanschrift:
Mathematikgebaeude 20.30
Englerstrasse 2
Zimmer 135
-------------------------------------------------------------------
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Lots of spheres close together in a row?
> "Jens Neumann" <gs3### [at] rz uni-karlsruhe de> wrote in message
news:3AEB0258.E8ACF6A1@rz.uni-karlsruhe.de...
> Hello everyone,
> I want to use some curved arrows in a picture.
> I don't want to use a difference between a torus and a box.
> Does everyone have an idea ?
> Thank you ,Jens.
Post a reply to this message
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Jens Neumann wrote:
>
> Hello everyone,
> I want to use some curved arrows in a picture.
> I don't want to use a difference between a torus and a box.
Why not?
Alternatively you can use for example:
- difference between lathe and box :-)
- several patches (modelled with spatch for example)
- union of a lot of cylinders and spheres
- in megapov: sphere sweeps
> Does everyone have an idea ?
> Thank you ,Jens.
>
Please don't post HTML in these groups.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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In article <3AEB0258.E8ACF6A1@rz.uni-karlsruhe.de>, Jens Neumann
<gs3### [at] rz uni-karlsruhe de> wrote:
> Hello everyone,
> I want to use some curved arrows in a picture.
> I don't want to use a difference between a torus and a box.
> Does everyone have an idea ?
Well, how about a difference between a torus and two planes?
Why don't you want to difference a box from a torus? That method is
perfectly ok...I think your only alternative to a torus CSG of some sort
would be a bunch of cylinders and spheres used to imitate a torus, an
isosurface, or a mesh, all of which would be a lot harder and take much
more memory, and render slower.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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"Jens Neumann" <gs3### [at] rz uni-karlsruhe de> wrote:
> <!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html>
> Hello everyone,
> <br>I want to use some curved arrows in a picture. <br>I don't want to use
> a difference between a torus and a box. <br>Does everyone have an idea ?
> <br>Thank you ,Jens.
> <pre>--
>
>
-------------------------------------------------------------------
> Jens
>
Neumann
> E-mail : gs3### [at] rz uni-karlsruhe de Institut fuer
> Mechanik
> Universitaet
> Karlsruhe
> 76128 Karlsruhe
>
>
Germany
>
>
>
Hausanschrift:
> Mathematikgebaeude
>
20.30
> Englerstrasse
>
2
>
> Zimmer
> 135
>
> -------------------------------------------------------------------</pre>
> </html>
Wow, that's one obfuscated message!
I can usually read HTML formatting, but this one had me beat ;)
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
Home page http://www.hot.ee/margusrt
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In article <3aeccbeb@news.povray.org>, Margus Ramst says...
>
> Wow, that's one obfuscated message!
> I can usually read HTML formatting, but this one had me beat ;)
>
>
I could read it nice and clear.. :-) You must have one funny reader!
--
Regards, Sander
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Jens Neumann <gs3### [at] rz uni-karlsruhe de> wrote:
: I don't want to use a difference between a torus and a box.
I think it's always a good idea to tell why this kind of decision
(ie. discarding a solution which sounds good at first glance) was made
if it's not obvious, as in this case.
If you tell why you won't be using the easiest solution, that will help
people understand your needs and give you a better answer (or alternatively
correct misunderstandings).
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
Post a reply to this message
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Hello,
the background for my problem: I want to generate some scenes, where some
objects rotate.
I want to mark the angle of rotation with a curved arrow.
Sure, I can use some difference between two (or more) sets, but, I thought
there are simplier ways to
generate this curved arrow.
Thank you, Jens.
Warp wrote:
> Jens Neumann <gs3### [at] rz uni-karlsruhe de> wrote:
> : I don't want to use a difference between a torus and a box.
>
> I think it's always a good idea to tell why this kind of decision
> (ie. discarding a solution which sounds good at first glance) was made
> if it's not obvious, as in this case.
> If you tell why you won't be using the easiest solution, that will help
> people understand your needs and give you a better answer (or alternatively
> correct misunderstandings).
>
> --
> #local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
> #local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
> #while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
> pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
--
-------------------------------------------------------------------
Jens Neumann E-mail : gs3### [at] rz uni-karlsruhe de
Institut fuer Mechanik Fon : ++49-721-608-6081
Universitaet Karlsruhe Fax : ++49-721-608-7990
76128 Karlsruhe
_____ __o __o
_____ _`\<,_ _`\<,_
Hausanschrift: ______ (*)/ (*) (*)/ (*)
Mathematikgebaeude 20.30 _____ __o
Englerstrasse 2 _____ _`\<,_
Zimmer 135 (*)/ (*)
-------------------------------------------------------------------
Post a reply to this message
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Jens,
You can easily make some very nice arrows that will look like ribbons floating in
the air using either spatch or hamapatch, both of which are excellent free
modellers. The only caution: if you make them flat (not out of a flattened tube
or something like that), the panels have no thickness at all (a lot like a
polygon object), and if your camera gets edge-on, they will essentially
disappear. This can easily be avoided, however.
See the POV web site for links to them.
HTH !!
Randy Hawley
Jens Neumann wrote:
> Hello,
> the background for my problem: I want to generate some scenes, where some
> objects rotate.
> I want to mark the angle of rotation with a curved arrow.
> Sure, I can use some difference between two (or more) sets, but, I thought
> there are simplier ways to
> generate this curved arrow.
> Thank you, Jens.
> Warp wrote:
>
> > Jens Neumann <gs3### [at] rz uni-karlsruhe de> wrote:
> > : I don't want to use a difference between a torus and a box.
> >
> > I think it's always a good idea to tell why this kind of decision
> > (ie. discarding a solution which sounds good at first glance) was made
> > if it's not obvious, as in this case.
> > If you tell why you won't be using the easiest solution, that will help
> > people understand your needs and give you a better answer (or alternatively
> > correct misunderstandings).
> >
> > --
> > #local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
> > #local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
> > #while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
> > pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
>
> --
> -------------------------------------------------------------------
> Jens Neumann E-mail : gs3### [at] rz uni-karlsruhe de
> Institut fuer Mechanik Fon : ++49-721-608-6081
> Universitaet Karlsruhe Fax : ++49-721-608-7990
> 76128 Karlsruhe
> _____ __o __o
> _____ _`\<,_ _`\<,_
> Hausanschrift: ______ (*)/ (*) (*)/ (*)
> Mathematikgebaeude 20.30 _____ __o
> Englerstrasse 2 _____ _`\<,_
> Zimmer 135 (*)/ (*)
> -------------------------------------------------------------------
Post a reply to this message
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