POV-Ray : Newsgroups : povray.general : per object lighting Server Time
8 Aug 2024 10:21:56 EDT (-0400)
  per object lighting (Message 1 to 3 of 3)  
From: Jonathan Rafael Ghiglia
Subject: per object lighting
Date: 27 Jan 2001 10:23:12
Message: <3A72E7C3.14A0AEEB@libero.it>
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
How can I make per-object light sources with Pov-Ray (or MegaPov)?
<br>What I need is a light source that works as a point light for some
objects and as an area light for others. I made a wall of hf-bricks which
takes too long to render with area lights (for the real bumpiness of the
bricks), but for the rest of the scene area light is needed. Since I want
the bricks to cast shadows, no_shadow doesn't fit my needs. I know per-object
lighting is simple in other programs (Lightflow for example), so I'm wandering
if there's a (tricky) way to obtain this.</html>


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From: ingo
Subject: Re: per object lighting
Date: 27 Jan 2001 10:45:44
Message: <Xns9036AAA1670A0seed7@povray.org>
in <3A72E7C3.14A0AEEB@libero.it> Jonathan Rafael Ghiglia wrote:

><!doctype html public "-//w3c//dtd html 4.0 transitional//en">

Please don't use html.

>How can I make per-object light sources with Pov-Ray (or MegaPov)?

look for light_group in the megapov doc



Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Jonathan Rafael Ghiglia
Subject: Re: per object lighting
Date: 28 Jan 2001 04:37:14
Message: <3A73E834.6FF09F5@libero.it>
Thanks! This is just what I was looking for. The documentation is so
brief there that I didn't notice it. Sorry about html.

ingo wrote:

> in <3A72E7C3.14A0AEEB@libero.it> Jonathan Rafael Ghiglia wrote:
>
> ><!doctype html public "-//w3c//dtd html 4.0 transitional//en">
>
> Please don't use html.
>
> >How can I make per-object light sources with Pov-Ray (or MegaPov)?
>
> look for light_group in the megapov doc
>
> Ingo
>
> --
> Photography: http://members.home.nl/ingoogni/
> Pov-Ray    : http://members.home.nl/seed7/


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