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I have a complicated shape, and it is critical to become one object,
instead of some objects, because it is glass. when I try it, it also
shows
internal divisions. how do I get rid of them?
for more details: image / sourcecode contact me by ICQ: 1515298
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From: Christoph Hormann
Subject: Re: Merge is not working as expected
Date: 22 Jan 2001 13:32:30
Message: <3A6C7CBC.D74D684F@gmx.de>
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Eitan Tal wrote:
>
> I have a complicated shape, and it is critical to become one object,
> instead of some objects, because it is glass. when I try it, it also
> shows
> internal divisions. how do I get rid of them?
>
> for more details: image / sourcecode contact me by ICQ: 1515298
Without the code we can rarely tell what's wrong, so maybe post it to
povray.text.scene-files.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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In article <3A6C65A3.7CCD5C6D@netvision.net.il>, Eitan Tal
<eit### [at] netvision net il> wrote:
> I have a complicated shape, and it is critical to become one object,
> instead of some objects, because it is glass. when I try it, it also
> shows internal divisions. how do I get rid of them?
Is WindowGlass supposed to be the merged shape? It is "union" in your
code...
I changed RawMaterial to a merge object and didn't see any lines, but
making WindowGlass a merge probably won't work as expected since most of
the pieces are meshes, and as far as POV is concerned, meshes don't have
a separate "inside" and "outside"...you might want to try MegaPOV, which
has a method of figuring out an "inside" for most meshes.
I did see a lighter colored area at the bottom, but it looks like a
reflection...could that be the "internal division" you were talking
about? Or was it the "gems" in the window?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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thank you for replying, but the code had changed since then.
should I post the update? I already changed it to merge,
and those lines (not the gems) still appear.
if you want to remove the gems, just comment all: object {BigGem? / Gem??
translate <...>}
under WindowGlass, or just change from object {WindowGlass .....} to:
object {RawMaterial scale <0.5,0.5,0.25> translate <-5.25,-6.0,Size>}
Chris Huff wrote:
> In article <3A6C65A3.7CCD5C6D@netvision.net.il>, Eitan Tal
> <eit### [at] netvision net il> wrote:
>
> > I have a complicated shape, and it is critical to become one object,
> > instead of some objects, because it is glass. when I try it, it also
> > shows internal divisions. how do I get rid of them?
>
> Is WindowGlass supposed to be the merged shape? It is "union" in your
> code...
> I changed RawMaterial to a merge object and didn't see any lines, but
> making WindowGlass a merge probably won't work as expected since most of
> the pieces are meshes, and as far as POV is concerned, meshes don't have
> a separate "inside" and "outside"...you might want to try MegaPOV, which
> has a method of figuring out an "inside" for most meshes.
> I did see a lighter colored area at the bottom, but it looks like a
> reflection...could that be the "internal division" you were talking
> about? Or was it the "gems" in the window?
>
> --
> Christopher James Huff
> Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tag povray org, http://tag.povray.org/
>
> <><
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well, that was one dumb question!!!
I could simply fill it out with a most complicated object called "Box"!
union {
// object {RawMaterial texture {G_Background}}
box {<0,0,0>,<25,30,1> texture {G_Background}}
heheh, thank you for your help, anyways :-)
Eitan Tal wrote:
> I have a complicated shape, and it is critical to become one object,
> instead of some objects, because it is glass. when I try it, it also
> shows
> internal divisions. how do I get rid of them?
>
> for more details: image / sourcecode contact me by ICQ: 1515298
Post a reply to this message
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