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From: Peter Cracknell
Subject: Re: Very quick/small survey, please fill!
Date: 15 Nov 2000 12:12:34
Message: <3a12c402@news.povray.org>
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"Simon Lemieux" <lem### [at] yahoo com> wrote in message
news:3A129C7F.96325BF6@yahoo.com...
> Hi,
> please take some time to answer these two questions:
>
> 1. Images size
> a) What is the largest image size you've ever done? (mine was
1280x1024)
Currently 2048*1536, ready for print
> b) What is your usual image size for stills? (mine is 1280x1024)
Usual size, between 800*600 and 1024*768 as final, though most semi-finished
are at 640*480, with tests at 320*240
> 2. Animations
Sorry don't animate.
Peter Cracknell (.com)
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> 1. Images size
> a) What is the largest image size you've ever done? (mine was
1280x1024)
1024x768
> b) What is your usual image size for stills? (mine is 1280x1024)
800x600 (test renders at 640x480
> 2. Animations
sorry, no animations at present
Steve
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Hi!
> 1. Images size
> a) What is the largest image size you've ever done? (mine was
1280x1024)
2880*3960
> b) What is your usual image size for stills? (mine is 1280x1024)
512*384 for tests, normally 800*600 or 1024*768
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
640*480
> b) What is your usual image size for animations? (mine is 512x384)
320*200 (the old stdvga)
> c) What is the biggest number of frames you've ever done in an anim?
(mine
> was 3000)
~1000
> d) What is your usual number of frames for your animations? (mine is
1500)
256
cukk
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>1. Images size
> a) What is the largest image size you've ever done? (mine was
1280x1024)
1600x1200
> b) What is your usual image size for stills? (mine is 1280x1024)
800x600
>2. Animations
> a) What is the largest image size you've ever done? (mine was
800x600)
800x600
> b) What is your usual image size for animations? (mine is 512x384)
512x384
> c) What is the biggest number of frames you've ever done in an anim?
(mine was 3000)
5000
> d) What is your usual number of frames for your animations? (mine is
1500)
1000
Sven-Erik Andersen
----
E-mail : sve### [at] andersen as
(sea### [at] mailcity com)
WWW : http://seasoft.tecbox.com/
(http://seasoft.surecity.com/)
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Simon Lemieux wrote:
> 1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
3200 x 2400
> b) What is your usual image size for stills? (mine is 1280x1024)
3200 x 2400
G.
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From: Zeger Knaepen
Subject: Re: Very quick/small survey, please fill!
Date: 15 Nov 2000 14:40:50
Message: <3a12e6c2@news.povray.org>
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> 1. Images size
> a) What is the largest image size you've ever done? (mine was
1280x1024)
3142*1000
> b) What is your usual image size for stills? (mine is 1280x1024)
800*600
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
640*480
> b) What is your usual image size for animations? (mine is 512x384)
400*300
> c) What is the biggest number of frames you've ever done in an anim?
(mine
> was 3000)
600 (I only do animations for test-purposes :-)
> d) What is your usual number of frames for your animations? (mine is
1500)
100
--
ZK
http://www.povplace.be.tf
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From: Andy Cocker
Subject: Re: Very quick/small survey, please fill!
Date: 15 Nov 2000 16:29:28
Message: <3a130038@news.povray.org>
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> a) What is the largest image size you've ever done? (mine was
1280x1024)
1024*768
> b) What is your usual image size for stills? (mine is 1280x1024)
480*360
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
640*480
> b) What is your usual image size for animations? (mine is 512x384)
320*240
> c) What is the biggest number of frames you've ever done in an anim?
(mine
> was 3000)
400
> d) What is your usual number of frames for your animations? (mine is
1500)
100
Andy Cocker
---------------------------------------------------------------
www.mariner9.net
..... for my music and graphics.
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
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> a) What is the largest image size you've ever done?
3200*2400 (IRTC winning image re-done)
> b) What is your usual image size for stills? (mine is 1280x1024)
800*600 (IRTC influence !)
> a) What is the largest image size you've ever done? (mine was 800x600)
320*240
> b) What is your usual image size for animations? (mine is 512x384)
320*240
> c) What is the biggest number of frames you've ever done in an anim? (mine
> was 3000)
around 240, I think.
> d) What is your usual number of frames for your animations? (mine is 1500)
36
but I rarely do animations, anyway !!
Fabien.
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In article <3A129C7F.96325BF6@yahoo.com>, lem### [at] yahoo com wrote:
> 1. Images size
> a) What is the largest image size you've ever done? (mine was
> 1280x1024)
A 4000 by 4000 image for a height_field. I don't think I ever actually
used it though...
> b) What is your usual image size for stills? (mine is 1280x1024)
I like 480*360, for desktop images I use 1024*768(the resolution of both
my monitors), I will render at a higher(about double) resolution for
printing, but haven't had a need to print anything yet.
> 2. Animations
Well, I haven't done many animations, and the ones I did were just
experiments...
> a) What is the largest image size you've ever done? (mine was 800x600)
640*480, but just a fast-rendering scene with only a couple frames.
> b) What is your usual image size for animations? (mine is 512x384)
320*240.
> c) What is the biggest number of frames you've ever done in an anim?
> (mine was 3000)
Probably 300-500.
> d) What is your usual number of frames for your animations? (mine is
> 1500)
50-100.
> This survey will help me for some standards I will use for a utility
> for povray I'm working on right now... I'll publish my work whenever
> I get something good! Right now it's still at the thinking stage,
> but should be fairly easy to make a beta!
What kind of utility? Will there be a Mac version? :-)
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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> 1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
3000x6000 (WxH)
> b) What is your usual image size for stills? (mine is 1280x1024)
800x600
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
512x384
> b) What is your usual image size for animations? (mine is 512x384)
240x180
> c) What is the biggest number of frames you've ever done in an anim? (mine
> was 3000)
480
> d) What is your usual number of frames for your animations? (mine is 1500)
120
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"> 1. Images size
> a) What is the largest image size you've ever done? (mine was
1280x1024)
3000x2000
> b) What is your usual image size for stills? (mine is 1280x1024)
3000x2000
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
640x480
> b) What is your usual image size for animations? (mine is 512x384)
640x480
> c) What is the biggest number of frames you've ever done in an anim?
260
> d) What is your usual number of frames for your animations? (mine is
1500)
60 (I don't do very many animations in POV)
> This survey will help me for some standards I will use for a utility for
povray
> I'm working on right now... I'll publish my work whenever I get something
> good! Right now it's still at the thinking stage, but should be fairly
easy to
> make a beta!
>
> Thanks,
> Simon
> --
> +-------------------------+----------------------------------+
> | Simon Lemieux | Website : http://www.666Mhz.net |
> | Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
> +-------------------------+----------------------------------+
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Simon Lemieux wrote:
>
> 1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
8000 x 6000
> b) What is your usual image size for stills? (mine is 1280x1024)
800 x 600 or 1152 x 864 (my Windows desktop resolution)
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
Dunno. 640 x 480 probably.
> b) What is your usual image size for animations? (mine is 512x384)
Don't do much animation, but 360 x 240 is probably most common.
> c) What is the biggest number of frames you've ever done in an anim? (mine
> was 3000)
Around 12 minutes at 15 FPS - you work it out.
> d) What is your usual number of frames for your animations? (mine is 1500)
>
I really don't do them often enough to give a meaningful average.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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Simon Lemieux wrote:
>
> Hi,
> please take some time to answer these two questions:
>
> 1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
2048x1536
> b) What is your usual image size for stills? (mine is 1280x1024)
800x600
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
512x384
> b) What is your usual image size for animations? (mine is 512x384)
Only done it once
> c) What is the biggest number of frames you've ever done in an anim? (mine
> was 3000)
60
> d) What is your usual number of frames for your animations? (mine is 1500)
Only done it once
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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On Wed, 15 Nov 2000 09:23:59 -0500, Simon Lemieux wrote:
>Hi,
> please take some time to answer these two questions:
You need a recount, there's six questions there. Let me guess you're
American aren't you?
A. Images size
1) What is the largest image size you've ever done? (800x600)
2) What is your usual image size for stills? (final:800x600 tests:320x240)
B. Animations
1) What is the largest image size you've ever done? (640x480)
2) What is your usual image size for animations? (640x480)
3) What is the biggest number of frames you've ever done in an anim? (200+)
4) What is your usual number of frames for your animations? (depends)
>This survey will help me for some standards I will use for a utility for povray
>I'm working on right now... I'll publish my work whenever I get something
>good! Right now it's still at the thinking stage, but should be fairly easy to
>make a beta!
Good luck with your project.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
3:23am up 36 days, 5:46, 2 users, load average: 2.50, 2.40, 2.26
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> Do allow for animations with resolutions of 352x240 and 352x288. Those are
> the standard sizes for VCDs.
Of course, I asked these questions for a maximum standard, You will be able to
do anything from 1x1 to maxX x maxY say maybe 1600x1200 max for stills and
800x600 for anims... I'll compute the results of this survey for this... for
example you will be able to do 5x600 stills or 200x600 anims... anything you
want!
BTW, thanks all for these answers, I did not expect that much! I haven't had
time to note all your answers, but I kept them and will do it whenever i get
some time (maybe tommorrow...)
Thanks, =D
Simon
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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>1. Images size
> a) What is the largest image size you've ever done?
2048x2048 with AA 0.3
> b) What is your usual image size for stills?
512x384 for previews, 800x600 for final versions.
>2. Animations
> a) What is the largest image size you've ever done?
640x480
> b) What is your usual image size for animations?
320x240
> c) What is the biggest number of frames you've ever done in an anim?
The biggest I've ever actually rendered is a 4604 frame animation, but
that one was actually just a cut-down version of the full 6561 frame
animation. Parsing time for the full animation was too long for me to make
the IRTC deadline. I'd say it was something about the 6561 case()
statements in a five-megabyte include file.
> d) What is your usual number of frames for your animations? (mine is
1500)
Quite variable. For test animations to check things like light
placement for a stills image, usually 50 or 100 frames. For an actual
animation, between 100 and 1000 frames.
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Simon Lemieux wrote:
>
> Hi,
> please take some time to answer these two questions:
>
> 1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
3750x2652 (my be higher in the future when I will have to do large
format visualisations)
> b) What is your usual image size for stills? (mine is 1280x1024)
> 2. Animations
I make only educational animations with sizes about 300x300 and
severa hunderts of frames (288 right now, may be approx. 500
in the future).
> a) What is the largest image size you've ever done? (mine was 800x600)
> b) What is your usual image size for animations? (mine is 512x384)
> c) What is the biggest number of frames you've ever done in an anim? (mine
> was 3000)
> d) What is your usual number of frames for your animations? (mine is 1500)
>
> This survey will help me for some standards I will use for a utility for povray
> I'm working on right now... I'll publish my work whenever I get something
> good! Right now it's still at the thinking stage, but should be fairly easy to
> make a beta!
>
> Thanks,
> Simon
> --
> +-------------------------+----------------------------------+
> | Simon Lemieux | Website : http://www.666Mhz.net |
> | Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
> +-------------------------+----------------------------------+
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> What kind of utility? Will there be a Mac version? :-)
Well, I'm currently on linux, mostly because of the devellopment ease of linux
for C++, but I used to grow with Macintoshs, we have almost every stages of the
mac here at home (MacSE, MacIIci, PowerMac 7600, PowerBook G3, PowerBook G4...),
my father is unable for some psychological reasons to sell them! ;)
And for me, I will definately move to a nice dual G4 when MacOX is released and
fully tested and also when I have enough cash!
So portability of my utility is a Big concern! The beta version will only deal
with linux, but when most of the bugs are out, I'll port it to the mac and might
even do Windows!...
It will include a OpenGL interface (no need of a 3dfx or such) for graphics, of
cpu and render times, etc... all this antialiased... with buttons and menus...
but this is the final!! First it will be in text! hehe ;)
I don't want to spoil the whole surprise, but I'm Very convinced you will all
love it!! All of you! ;) Be patient...
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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Thanks for all the answers! I'm impressed!
But I forgot to ask this question:
3. a) What computer do you use for rendering?
b) Is it connected to the internet? ;)
mine would be:
3a) Celeron 433
b) Yes, DSL
I would ask you to reply to your own answer with this answer... so I will be
able to put all this toghether...
Thanks a lot!
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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> You need a recount, there's six questions there. Let me guess you're
> American aren't you?
Hehe, lol... actually I was about to writh this suff like 2 very big questions,
but then I thought it would be confusing to read the answers, so I separated it
into a-b-c... but didn't take the time to change the header of my mail!
And yes I'm american.. but not Made in USA, I'm from Canada, Quebec and I speak
french... so I'm sure I even made an english mistake somewhere... Anyway ... =)
> Good luck with your project.
Thanks!
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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: 3. a) What computer do you use for rendering?
Sun Ultra 5 with Solaris 7.
Sometimes a P-II with Win98.
: b) Is it connected to the internet? ;)
Yes. No.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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From: Wlodzimierz ABX Skiba
Subject: Re: Very quick/small survey, please fill!
Date: 16 Nov 2000 13:53:17
Message: <3a142d1d@news.povray.org>
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Simon Lemieux wrote in message <3A129C7F.96325BF6@yahoo.com>...
>1. Images size
> a) What is the largest image size you've ever done? (mine was
1280x1024)
2048 x 2048
> b) What is your usual image size for stills? (mine is 1280x1024)
P2a - 1440 x 1080
P2b - 800 x 600
P - 960 x 720
but I like increase AA Method and AA Depth
>2. Animations
> a) What is the largest image size you've ever done? (mine was
800x600)
512 x 384
> b) What is your usual image size for animations? (mine is 512x384)
320 x 240
> c) What is the biggest number of frames you've ever done in an anim?
(mine
> was 3000)
over 4000
> d) What is your usual number of frames for your animations? (mine is
1500)
900
> 3. a) What computer do you use for rendering?
P2a - Pentium II 233, 128 MB
P2b - Pentium II 233, 128 MB
P - Pentium 120, 128 MB
> b) Is it connected to the internet? ;)
P2a - no
P2b - yes
P - yes
ABX
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> Sun Ultra 5 with Solaris 7.
What I would need is the computing speed... Mhz... if it applies ;)
> : b) Is it connected to the internet? ;)
> Yes. No.
Sometimes? Depending on you? Depending on the electricity bill?
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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On Wed, 15 Nov 2000 09:23:59 -0500, Simon Lemieux
<lem### [at] yahoo com> wrote:
>Hi,
> please take some time to answer these two questions:
>
>1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
8000x6000
> b) What is your usual image size for stills? (mine is 1280x1024)
1024x768 for finals, 640x480 +sp8 for test renders
>2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
400x300
> b) What is your usual image size for animations? (mine is 512x384)
320x240
> c) What is the biggest number of frames you've ever done in an anim? (mine
>was 3000)
10000 (while exploring the effect of the parameters of the julia
fractal object)
> d) What is your usual number of frames for your animations? (mine is 1500)
30 or 60 (most of them are orbit anims)
>This survey will help me for some standards I will use for a utility for povray
>I'm working on right now... I'll publish my work whenever I get something
>good! Right now it's still at the thinking stage, but should be fairly easy to
>make a beta!
Good luck!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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On Thu, 16 Nov 2000 13:41:44 -0500, Simon Lemieux wrote:
>Thanks for all the answers! I'm impressed!
>
>But I forgot to ask this question:
>
>3. a) What computer do you use for rendering?
> b) Is it connected to the internet? ;)
1) Pentium 200 running Caldera OpenLinux, yes (DSL)
2) K6-2/350 OC'd to 400 running MS Win98, yes (NAT through machine 1.)
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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> > 1. Images size
> > a) What is the largest image size you've ever done? (mine was 1280x1024)
>
> 3000x6000 (WxH)
>
> > b) What is your usual image size for stills? (mine is 1280x1024)
>
> 800x600
>
> > 2. Animations
> > a) What is the largest image size you've ever done? (mine was 800x600)
>
> 512x384
>
> > b) What is your usual image size for animations? (mine is 512x384)
>
> 240x180
>
> > c) What is the biggest number of frames you've ever done in an anim?
(mine
> > was 3000)
>
> 480
>
> > d) What is your usual number of frames for your animations? (mine is
1500)
>
> 120
>
3. a) What computer do you use for rendering?
PIII 500
b) Is it connected to the internet?
Yes and no, Cable Modem (1-way)
Bob
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On Wed, 15 Nov 2000 09:23:59 -0500, Simon Lemieux wrote...
> Hi,
> please take some time to answer these two questions:
>
> 1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
4096x3072
> b) What is your usual image size for stills? (mine is 1280x1024)
320x240 for previews, 800x600 for semi finished renders, 1280x1024 for
finished renders.
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
640x480
> b) What is your usual image size for animations? (mine is 512x384)
320x240
> c) What is the biggest number of frames you've ever done in an anim? (mine
> was 3000)
360 (I tend to do relatively small looping animations)
> d) What is your usual number of frames for your animations? (mine is 1500)
120
Bye for now,
Jamie.
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Simon Lemieux wrote:
> 1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
1152x900
> b) What is your usual image size for stills? (mine is 1280x1024)
Extremely variable. Let's say 800x600
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
64x64: just doing animated gifs.
> b) What is your usual image size for animations? (mine is 512x384)
64x64
> c) What is the biggest number of frames you've ever done in an anim? (mine
> was 3000)
25
> d) What is your usual number of frames for your animations? (mine is 1500)
25
Rendering engines are a p200 and a dual pII/400@448, running Linux. The
smaller has a modem.
--
François DISPOT -- http://www.wozzeck.net
__ __ __ __ _
| | / \ / / |_ / |/
\/\/ \__/ /_ /_ |__ \_ |\
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"Bob H." wrote:
> b) Is it connected to the internet?
>
> Yes and no, Cable Modem (1-way)
What does that mean ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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3a) Intel PII 266 mhz
b) Yes, Dial up. Just connect to get news and email, and occasionally stay
on line to find something on the net.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
7:13pm up 36 days, 21:35, 2 users, load average: 2.12, 2.07, 2.01
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3(a) P2-300, 96Mb RAM
(b) Yes, 56K modem.
Bye for now,
Jamie.
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In article <3A142A68.6E120225@yahoo.com>, lem### [at] yahoo com wrote:
> Thanks for all the answers! I'm impressed!
>
> But I forgot to ask this question:
> 3. a) What computer do you use for rendering?
Machine 1: Apple Power Mac G3 "beige" desktop, 266MHz, 96MB RAM. Running
Mac OS 9.0.4.
Machine 2: Apple Power Mac G3 blue and white tower, 350MHz, 128MB RAM.
Running Mac OS X Public Beta.
> b) Is it connected to the internet? ;)
Machine 1 is, machine 2 isn't(not yet, anyway).
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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> What does that mean ?
Behind a firewall? That mean you can read html pages but can't open a server
such as ftp...?
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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"Ken" <tyl### [at] pacbell net> wrote in message
news:3A144B7C.F9A3ADBB@pacbell.net...
>
> > b) Is it connected to the internet?
> >
> > Yes and no, Cable Modem (1-way)
>
> What does that mean ?
Ha ha, well, it means I'm continuously connected so long as I am dialed in via
the 56K modem. Otherwise it's disconnected, far as I'm concerned, even though
the cable is still linked in. One-way cable modem access, for those who don't
know, is simply a download route. Uploads go through regular dial-up modems.
I figure that's half and half. :-)
Bob
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3. a) What computer do you use for rendering?
400 MHz AMD K6-2 running either Linux or Windows 98
b) Is it connected to the internet? ;)
Yes: 56k modem connecting at 26.4
--
Mark
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Simon Lemieux <lem### [at] yahoo com> wrote in message
news:3A129C7F.96325BF6@yahoo.com...
> Hi,
> please take some time to answer these two questions:
>
> 1. Images size
> a) What is the largest image size you've ever done? (mine was
1280x1024)
1600*1600 for a height field
> b) What is your usual image size for stills? (mine is 1280x1024)
800*600
> 2. Animations
Don't do animations
Machine = P3 450 MHz, not connected to internet.
Gail
--
********************************************************************
* gsh### [at] monotix co za * System.dat not found. *
* http://www.rucus.ru.ac.za/~gail/ * Reformat hard drive Y)es O)k *
********************************************************************
* If at first you don't succeed, call it version 1.0 *
********************************************************************
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in povray.general, Simon Lemieux says...
> Hi,
> please take some time to answer these two questions:
>
> 1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
10240x7680
> b) What is your usual image size for stills? (mine is 1280x1024)
1280x960
> 2. Animations
> a) What is the largest image size you've ever done? (mine was 800x600)
640x480
> b) What is your usual image size for animations? (mine is 512x384)
320x240
> c) What is the biggest number of frames you've ever done in an anim? (mine
> was 3000)
975
> d) What is your usual number of frames for your animations? (mine is 1500)
120
>
I would like to add that I have a very small output lately :(
> This survey will help me for some standards I will use for a utility for povray
> I'm working on right now... I'll publish my work whenever I get something
> good! Right now it's still at the thinking stage, but should be fairly easy to
> make a beta!
--
Regards, Sander
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Simon Lemieux wrote:
> a) What is the largest image size you've ever done? (mine was 1280x1024)
4096x4096 for heightfield
4800x2400 for pictures
> b) What is your usual image size for stills? (mine is 1280x1024)
1024x768 if it's not too slow :-)
> 2. Animations
I'm not doing anims very often, so these values are mainly 'accidental'
> a) What is the largest image size you've ever done? (mine was 800x600)
512x384
> b) What is your usual image size for animations? (mine is 512x384)
320x240
> 3. a) What computer do you use for rendering?
K6-500 with 128 MB
> b) Is it connected to the internet? ;)
Yes
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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In article <3A1429B7.2483CA26@yahoo.com>, lem### [at] yahoo com wrote:
> Well, I'm currently on linux, mostly because of the devellopment ease
> of linux for C++, but I used to grow with Macintoshs, we have almost
> every stages of the mac here at home (MacSE, MacIIci, PowerMac 7600,
> PowerBook G3, PowerBook G4...), my father is unable for some
> psychological reasons to sell them! ;)
*Sell* them?!? Why would he do that? :-)
That's an impressive collection...I've got an Apple IIe, Mac Plus,
Macintosh Performa 475, a G3 desktop and a G3 tower.
> And for me, I will definately move to a nice dual G4 when MacOX is
> released and fully tested and also when I have enough cash!
Lets hope you don't have to wait much longer...
> So portability of my utility is a Big concern! The beta version will
> only deal with linux, but when most of the bugs are out, I'll port it
> to the mac and might even do Windows!... It will include a OpenGL
> interface (no need of a 3dfx or such) for graphics, of cpu and render
> times, etc... all this antialiased... with buttons and menus... but
> this is the final!! First it will be in text! hehe ;)
Well, the text version should be pretty easy to port to OS X, just
porting from a Unix-like system to a BSD Unix system...(this from
someone who can't get POV to build...)
> I don't want to spoil the whole surprise, but I'm Very convinced you
> will all love it!! All of you! ;) Be patient...
Ok...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Simon Lemieux <lem### [at] yahoo com> wrote:
: What I would need is the computing speed... Mhz... if it applies ;)
333MHz.
:> : b) Is it connected to the internet? ;)
:> Yes. No.
: Sometimes? Depending on you? Depending on the electricity bill?
I mentioned two computers. I answered for the two computers.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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3a) Pentium 2 300MHz, 64MB
3b) Yes (ISDN 64k)
cukk
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> I mentioned two computers. I answered for the two computers.
Hehe... sorry... noted! thanks!
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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> > And for me, I will definately move to a nice dual G4 when MacOX is
> > released and fully tested and also when I have enough cash!
>
> Lets hope you don't have to wait much longer...
Well, I'm very pleased with linux! More than with Windows in any way and more
than with macintosh...
I mean... I do lots of hard stuff for the computer and the last time it crashed
was when I killed an OpenGL program that was "unprotecting memory" for
acceleration... And I think the computer was not crashed, but only the video
card, which is much like a general crash...
I love linux, and the only reason why I'm going to MacOS X is that I'll be able
to use my current prefered application for editing povray, sending mail and
news, etc s'called Emacs!
> Well, the text version should be pretty easy to port to OS X, just
> porting from a Unix-like system to a BSD Unix system...(this from
> someone who can't get POV to build...)
No, not really, I'll be using some linux commands such as system() that
shouldn't work on MacOS <X... but the final version should be almost perfectly
OpenPlatform! =D
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhz net | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
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> In article <3A1429B7.2483CA26@yahoo.com>, lem### [at] yahoo com wrote:
> > And for me, I will definately move to a nice dual G4 when MacOX is
> > released and fully tested and also when I have enough cash!
And Chris Huff replied:
> Lets hope you don't have to wait much longer...
I'm participating in the OS X public beta, and I have to say that it's
only about 80% ready for the public. On the other hand, at its current
state, if you can tolerate the rough edges, it does indeed rock.
ObPOV:
When running POV-Ray in the classic layer under OS X public beta, I've
found that it's wisest not to have any other classic aps running at the
same time -- often, odd interactions in the shared memory space of the
classic layer will cause not just the classic layer, but the entire OS
to hang when you try a complex render.
--
Dawn McKnight | "Who cares what the hipbone's connected to? I'm in Neurology!"
McK### [at] mac com | -- Justine Devlin, M.D.
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Simon Lemieux wrote:
>
> 3. a) What computer do you use for rendering?
AMD Duron @ 880 MHz running Win98 and RedHat Linux 6.1
> b) Is it connected to the internet? ;)
>
Yeah. Currently modem, but hoping to get ADSL real soon now...
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
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> a) What is the largest image size you've ever done? (mine was 1280x1024)
IIRC 5000x5000, for use as a height_field (on the userdisk for those who remember
it :-)
For a final image, 1600x1600 (Escher gallery)
> b) What is your usual image size for stills? (mine is 1280x1024)
800x600, sometimes 1152x864 (my screen res)
> 2. Animations
Only just messin' around, no real anims...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Simon Lemieux wrote:
> 3. a) What computer do you use for rendering?
PIII 450 128Mb (sson to be Athlon? (crossing fingers))
> b) Is it connected to the internet? ;)
No! ;)
Yes, 56k, soon to be DSL! w00!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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In article <3A155C9A.A168D648@mac.com>, mck### [at] mac com wrote:
> I'm participating in the OS X public beta, and I have to say that it's
> only about 80% ready for the public. On the other hand, at its current
> state, if you can tolerate the rough edges, it does indeed rock.
I agree about the "80% ready" part. At least, if by "public" you mean
final release, for a public beta it is pretty good as far as stability
and performance.
The interface seems a bit undeveloped, but I expect that to change
quickly with the additional releases, since they appear to be starting
from the basic interface ideas and building onto that instead of having
the melting pot of different and inconsistent interface features like
Mac OS 9 and earlier.
> When running POV-Ray in the classic layer under OS X public beta, I've
> found that it's wisest not to have any other classic aps running at the
> same time -- often, odd interactions in the shared memory space of the
> classic layer will cause not just the classic layer, but the entire OS
> to hang when you try a complex render.
I haven't had the OS hang yet...but POV-Ray is the only thing I run
under Classic. :-)
I've been trying to compile POV-Ray with Project Builder, but haven't
had much success yet. I *did* get all the files to compile, so I am
making some progress...maybe I can eventually get a simple Cocoa
interface for MegaPOV. Whether it would be functional enough for anyone
to want to use it is another question...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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On Fri, 17 Nov 2000 11:08:38 -0500, Simon Lemieux wrote:
>I love linux, and the only reason why I'm going to MacOS X is that I'll be able
>to use my current prefered application for editing povray, sending mail and
>news, etc s'called Emacs!
But most Linux distros come with emacs, I use it all the time for POV,
Perl, editing Makefiles etc. I find it a bit too bulky to use for news
or mail, so for them I use Pico, (which I'm hopefully going to patch to
use SHIF Arrow marking). But emacs with syntax hilighting for pov is
one essential I waouldn't be without now that I've used it. You can
get povmode.el for emax at:
http://www.acc.umu.se/~woormie/povray/
I use this in conjunction with an Rxvt utility of my own
called PovMenu, available here:
http://www.zeropps.uklinux.net/linstuff.html
And there's even a screenshot now aswell.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
2:24am up 39 days, 4:46, 2 users, load average: 1.01, 1.02, 1.08
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On Wed, 15 Nov 2000 09:23:59 -0500, Simon Lemieux wrote:
>Hi,
> please take some time to answer these two questions:
>
>1. Images size
> a) What is the largest image size you've ever done? (mine was 1280x1024)
3200x2400
> b) What is your usual image size for stills? (mine is 1280x1024)
There isn't really a "usual size" for me. Most images I render are test
images and therefore rather small (e.g., 640x480). Final images often
don't have the 4x3 format and the size depends on whether they are
intended for a web page (at most 700 pixels wide) or full screen (must
fit into 1600x1200 right now :-).
>2. Animations
Haven't done any serious animations yet, so I'll skip these questions.
hp
--
_ | Peter J. Holzer | Perl ist der geglückte Versuch, einen
|_|_) | Sysadmin WSR | braindump direkt ausführbar zu machen.
| | | hjp### [at] wsr ac at | -- Lutz Donnerhacke in dasr.
__/ | http://www.hjp.at/ |
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